public IMinefield create_a_mindfield_with_these_options(GameOptions game_options, Guid game_id) { var grid = _grid_factory.create_grid_with_size_of(game_options.game_difficulty.minefield_size, game_id); var mine_planter = _mine_planter_factory.create_for(game_options.game_difficulty); mine_planter.plant_mines_on(grid); var minefield = new Minefield(grid, _mine_clearer); // TODO: Move this to inside the constructor? // DomainEvent.raise(new MinefieldCreatedFor(_game_id, minefield)); return minefield; }
public IMinefield create_a_mindfield_with_these_options(GameOptions game_options, Guid game_id) { var grid = _grid_factory.create_grid_with_size_of(game_options.game_difficulty.minefield_size, game_id); var mine_planter = _mine_planter_factory.create_for(game_options.game_difficulty); mine_planter.plant_mines_on(grid); var minefield = new Minefield(grid, _mine_clearer); // TODO: Move this to inside the constructor? // DomainEvent.raise(new MinefieldCreatedFor(_game_id, minefield)); return(minefield); }