///////prototipo public override void fadeFinished(Fade fadeObject) { if (fadeObject.getEffect() == Fade.sFADE_IN_EFFECT_GRADATIVE) { restartTimer(2); } else if (fadeObject.getEffect() == Fade.sFADE_OUT_EFFECT_GRADATIVE) { mBackgroundCounter++; if (mBackgroundCounter < cMAX_BG_COUNTER) { mCurrentBackground = mList.ElementAt(mBackgroundCounter); restartTimer(2); } else { Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_SPLASHSCREEN, true); } } //GC.KeepAlive(aTimer); }
public override void fadeFinished(Fade fadeObject) { if (fadeObject.getEffect() == Fade.sFADE_IN_EFFECT_GRADATIVE) { mAuthorizeUpdate = true; restartTimer(); mFade = null; } else if (fadeObject.getEffect() == Fade.sFADE_OUT_EFFECT_GRADATIVE) { //goToGameScreen(); SoundManager.StopMusic(); if (mCurrentMacroMapState != MacroMapState.Finish) { Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_GAMEPLAY, true, true); } else { Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_ENDING_SCREEN, true, true); } } }
public MainMenuScreen() { ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setStageAndColor(1, ProgressObject.PlayerColor.BLUE)); if (!SoundManager.isPlaying()) { SoundManager.PlayMusic("sound\\music\\theme"); } mSpriteBatch = Game1.getInstance().getScreenManager().getSpriteBatch(); mBackgroundImage = new Background("mainmenu\\MainMenu_bg"); mBackgroundImage.addPart(new String[1] { "mainmenu\\MainMenu_barco" }, 1, 125, 110, 80, 600 - 211); mBackgroundImage.addPart(new String[1] { "mainmenu\\MainMenu_areia" }, 1, 801, 201, 0, 600 - 201); mBackgroundImage.addPart(new String[36] { "mainmenu\\Mato01\\MainMenu_mato01_00000", "mainmenu\\Mato01\\MainMenu_mato01_00001", "mainmenu\\Mato01\\MainMenu_mato01_00002", "mainmenu\\Mato01\\MainMenu_mato01_00003", "mainmenu\\Mato01\\MainMenu_mato01_00004", "mainmenu\\Mato01\\MainMenu_mato01_00005", "mainmenu\\Mato01\\MainMenu_mato01_00006", "mainmenu\\Mato01\\MainMenu_mato01_00007", "mainmenu\\Mato01\\MainMenu_mato01_00008", "mainmenu\\Mato01\\MainMenu_mato01_00009", "mainmenu\\Mato01\\MainMenu_mato01_00010", "mainmenu\\Mato01\\MainMenu_mato01_00011", "mainmenu\\Mato01\\MainMenu_mato01_00012", "mainmenu\\Mato01\\MainMenu_mato01_00013", "mainmenu\\Mato01\\MainMenu_mato01_00014", "mainmenu\\Mato01\\MainMenu_mato01_00015", "mainmenu\\Mato01\\MainMenu_mato01_00016", "mainmenu\\Mato01\\MainMenu_mato01_00017", "mainmenu\\Mato01\\MainMenu_mato01_00018", "mainmenu\\Mato01\\MainMenu_mato01_00019", "mainmenu\\Mato01\\MainMenu_mato01_00020", "mainmenu\\Mato01\\MainMenu_mato01_00021", "mainmenu\\Mato01\\MainMenu_mato01_00022", "mainmenu\\Mato01\\MainMenu_mato01_00023", "mainmenu\\Mato01\\MainMenu_mato01_00024", "mainmenu\\Mato01\\MainMenu_mato01_00025", "mainmenu\\Mato01\\MainMenu_mato01_00026", "mainmenu\\Mato01\\MainMenu_mato01_00027", "mainmenu\\Mato01\\MainMenu_mato01_00028", "mainmenu\\Mato01\\MainMenu_mato01_00029", "mainmenu\\Mato01\\MainMenu_mato01_00030", "mainmenu\\Mato01\\MainMenu_mato01_00031", "mainmenu\\Mato01\\MainMenu_mato01_00032", "mainmenu\\Mato01\\MainMenu_mato01_00033", "mainmenu\\Mato01\\MainMenu_mato01_00034", "mainmenu\\Mato01\\MainMenu_mato01_00035", }, 1, 232, 111, 0, 600 - 111); mBackgroundImage.addPart(new String[36] { "mainmenu\\Mato02\\Mato02__00000", "mainmenu\\Mato02\\Mato02__00001", "mainmenu\\Mato02\\Mato02__00002", "mainmenu\\Mato02\\Mato02__00003", "mainmenu\\Mato02\\Mato02__00004", "mainmenu\\Mato02\\Mato02__00005", "mainmenu\\Mato02\\Mato02__00006", "mainmenu\\Mato02\\Mato02__00007", "mainmenu\\Mato02\\Mato02__00008", "mainmenu\\Mato02\\Mato02__00009", "mainmenu\\Mato02\\Mato02__00010", "mainmenu\\Mato02\\Mato02__00011", "mainmenu\\Mato02\\Mato02__00012", "mainmenu\\Mato02\\Mato02__00013", "mainmenu\\Mato02\\Mato02__00014", "mainmenu\\Mato02\\Mato02__00015", "mainmenu\\Mato02\\Mato02__00016", "mainmenu\\Mato02\\Mato02__00017", "mainmenu\\Mato02\\Mato02__00018", "mainmenu\\Mato02\\Mato02__00019", "mainmenu\\Mato02\\Mato02__00020", "mainmenu\\Mato02\\Mato02__00021", "mainmenu\\Mato02\\Mato02__00022", "mainmenu\\Mato02\\Mato02__00023", "mainmenu\\Mato02\\Mato02__00024", "mainmenu\\Mato02\\Mato02__00025", "mainmenu\\Mato02\\Mato02__00026", "mainmenu\\Mato02\\Mato02__00027", "mainmenu\\Mato02\\Mato02__00028", "mainmenu\\Mato02\\Mato02__00029", "mainmenu\\Mato02\\Mato02__00030", "mainmenu\\Mato02\\Mato02__00031", "mainmenu\\Mato02\\Mato02__00032", "mainmenu\\Mato02\\Mato02__00033", "mainmenu\\Mato02\\Mato02__00034", "mainmenu\\Mato02\\Mato02__00035", }, 1, 223, 111, 800 - 223, 600 - 111); mBackgroundImage.addPart(new String[36] { "mainmenu\\Mato03\\Mato03_00000", "mainmenu\\Mato03\\Mato03_00001", "mainmenu\\Mato03\\Mato03_00002", "mainmenu\\Mato03\\Mato03_00003", "mainmenu\\Mato03\\Mato03_00004", "mainmenu\\Mato03\\Mato03_00005", "mainmenu\\Mato03\\Mato03_00006", "mainmenu\\Mato03\\Mato03_00007", "mainmenu\\Mato03\\Mato03_00008", "mainmenu\\Mato03\\Mato03_00009", "mainmenu\\Mato03\\Mato03_00010", "mainmenu\\Mato03\\Mato03_00011", "mainmenu\\Mato03\\Mato03_00012", "mainmenu\\Mato03\\Mato03_00013", "mainmenu\\Mato03\\Mato03_00014", "mainmenu\\Mato03\\Mato03_00015", "mainmenu\\Mato03\\Mato03_00016", "mainmenu\\Mato03\\Mato03_00017", "mainmenu\\Mato03\\Mato03_00018", "mainmenu\\Mato03\\Mato03_00019", "mainmenu\\Mato03\\Mato03_00020", "mainmenu\\Mato03\\Mato03_00021", "mainmenu\\Mato03\\Mato03_00022", "mainmenu\\Mato03\\Mato03_00023", "mainmenu\\Mato03\\Mato03_00024", "mainmenu\\Mato03\\Mato03_00025", "mainmenu\\Mato03\\Mato03_00026", "mainmenu\\Mato03\\Mato03_00027", "mainmenu\\Mato03\\Mato03_00028", "mainmenu\\Mato03\\Mato03_00029", "mainmenu\\Mato03\\Mato03_00030", "mainmenu\\Mato03\\Mato03_00031", "mainmenu\\Mato03\\Mato03_00032", "mainmenu\\Mato03\\Mato03_00033", "mainmenu\\Mato03\\Mato03_00034", "mainmenu\\Mato03\\Mato03_00035", }, 1, 406, 144, 50, 0); //mBackgroundImage.addPart(new String[1] { "mainmenu\\MainMenu_mato01" }, 1, 232, 111, 0, 600 - 111); //mBackgroundImage.addPart(new String[1] { "mainmenu\\MainMenu_mato02" }, 1, 345, 135, 800 - 340, 600 - 135); mBackgroundImage.loadContent(Game1.getInstance().getScreenManager().getContent()); //SPLASH //mGamelogo = Game1.getInstance().getScreenManager().getContent().Load<Texture2D>("mainmenu\\logo"); //mTextureClickToStart = Game1.getInstance().getScreenManager().getContent().Load<Texture2D>("mainmenu\\clicktostart"); mList.Add(mBackgroundImage); mCurrentBackground = mList.ElementAt(0); mCursor = new Cursor(); mCursor.loadContent(Game1.getInstance().getScreenManager().getContent()); mButtonContinue = new Button("mainmenu\\buttons\\adventure_continue", "mainmenu\\buttons\\adventure_continue_select", "mainmenu\\buttons\\adventure_continue_selected", new Rectangle(282, 145, 286, 113)); mButtonNewGame = new Button("mainmenu\\buttons\\adventure_new", "mainmenu\\buttons\\adventure_new_select", "mainmenu\\buttons\\adventure_new_selected", new Rectangle(282, 250, 286, 113)); mButtonContinue.loadContent(Game1.getInstance().getScreenManager().getContent()); mButtonNewGame.loadContent(Game1.getInstance().getScreenManager().getContent()); mButtonPlay = new Button("mainmenu\\buttons\\mainmenu_play", "mainmenu\\buttons\\mainmenu_play_select", "mainmenu\\buttons\\mainmenu_play_selected", new Rectangle(275, 155, 286, 103)); mButtonHelp = new Button("mainmenu\\buttons\\mainmenu_help", "mainmenu\\buttons\\mainmenu_help_select", "mainmenu\\buttons\\mainmenu_help_selected", new Rectangle(304, 255, 225, 93)); mButtonCredits = new Button("mainmenu\\buttons\\mainmenu_credits", "mainmenu\\buttons\\mainmenu_credits_select", "mainmenu\\buttons\\mainmenu_credits_selected", new Rectangle(/*800-45*/ 10, 550, 38, 39)); mButtonExit = new Button("mainmenu\\buttons\\exit", "mainmenu\\buttons\\exit_select", "mainmenu\\buttons\\exit_selected", new Rectangle(304, 355, 225, 93)); mButtonFullscreen = new Button("mainmenu\\buttons\\full", "mainmenu\\buttons\\full_select", "mainmenu\\buttons\\full_selected", new Rectangle(650, 530, 64, 47)); mGroupButtons = new GameObjectsGroup <Button>(); //mGroupButtons.addGameObject(mButtonContinue); mGroupButtons.addGameObject(mButtonPlay); mGroupButtons.addGameObject(mButtonHelp); mGroupButtons.addGameObject(mButtonCredits); mGroupButtons.addGameObject(mButtonExit); mGroupButtons.addGameObject(mButtonFullscreen); mGroupButtons.addGameObject(mButtonContinue); mGroupButtons.addGameObject(mButtonNewGame); mGroupButtons.loadContent(Game1.getInstance().getScreenManager().getContent()); mSoundIcon = new SoundIcon(new Vector2(710, 514)); mSoundIcon.loadContent(Game1.getInstance().getScreenManager().getContent()); mFade = new Fade(this, "fades\\blackfade", Fade.SPEED.FAST); executeFade(mFade, Fade.sFADE_IN_EFFECT_GRADATIVE); //mButtonPlay.loadContent(Game1.getInstance().getScreenManager().getContent()); //mButtonHelp.loadContent(Game1.getInstance().getScreenManager().getContent()); //mButtonCredits.loadContent(Game1.getInstance().getScreenManager().getContent()); //Game1.print("LOC: " + mGroupButtons.getGameObject(2).getLocation()); mCursor.backToMenuCursor(); SoundManager.LoadSound(cSOUND_HIGHLIGHT); }
private void processButtonAction(Button button) { if (button == mButtonPlay) { SoundManager.PlaySound(cSOUND_HIGHLIGHT); mFade = new Fade(this, "fades\\blackfade"); // //TODO if..... //ObjectSerialization.Save<ProgressObject>(Game1.sPROGRESS_FILE_NAME, new ProgressObject(1, ProgressObject.PlayerColor.GREEN)); Game1.progressObject = ExtraFunctions.loadProgress(); if (Game1.progressObject != null) { if (Game1.progressObject.getCurrentStage() > 1) { configureToContinueScreen(true); } else { //SoundManager.stopMusic(); ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setStageAndColor(1, ProgressObject.PlayerColor.BLUE)); executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); mFadeParam = FADE_PARAM.START_GAME; } } /* */ } else if (button == mButtonContinue) { //SoundManager.PlaySound(cSOUND_HIGHLIGHT); //mFade = new Fade(this, "fades\\blackfade"); //executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); SoundManager.PlaySound(cSOUND_HIGHLIGHT); executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); mFadeParam = FADE_PARAM.CONTINUE_GAME; } else if (button == mButtonNewGame) { //SoundManager.PlaySound(cSOUND_HIGHLIGHT); //mFade = new Fade(this, "fades\\blackfade"); //executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); SoundManager.PlaySound(cSOUND_HIGHLIGHT); ObjectSerialization.Save <ProgressObject>(Game1.sPROGRESS_FILE_NAME, Game1.progressObject.setStageAndColor(1, ProgressObject.PlayerColor.BLUE)); executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); mFadeParam = FADE_PARAM.START_GAME; } else if (button == mButtonHelp) { currentScreen = new HelpScreen(this); cSCREEN = SCREENS.HELP_SCREEN; SoundManager.PlaySound(cSOUND_HIGHLIGHT); // Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_MAIN_MENU_HELP, false); } else if (button == mButtonCredits) { currentScreen = new CreditsScreen(this); cSCREEN = SCREENS.CREDITS_SCREEN; SoundManager.PlaySound(cSOUND_HIGHLIGHT); //Game1.getInstance().getScreenManager().changeScreen(ScreenManager.SCREEN_ID_MAIN_MENU_CREDITS, false); } else if (button == mButtonFullscreen) { SoundManager.PlaySound(cSOUND_HIGHLIGHT); Game1.getInstance().toggleFullscreen(); } else if (button == mButtonExit) { executeFade(mFade, Fade.sFADE_OUT_EFFECT_GRADATIVE); mFadeParam = FADE_PARAM.EXIT_GAME; } }
public virtual void fadeFinished(Fade fadeObject) { }
public virtual void executeFade(Fade fadeObject, int effect) { }
public MacroMapScreen() { if (!SoundManager.isPlaying()) { //SoundManager.PlayMusic("sound\\music\\historia1"); } mSpriteBatch = Game1.getInstance().getScreenManager().getSpriteBatch(); mRectangleExhibitionTexture = new Rectangle(0, 0, 800, 600); //load resources // mFade = new Fade(this, "fades\\blackfade"); //executeFade(mFade, Fade.sFADE_IN_EFFECT_GRADATIVE); mCursor = new Cursor(); mCursor.loadContent(Game1.getInstance().getScreenManager().getContent()); mTextureBorder = Game1.getInstance().getScreenManager().getContent().Load <Texture2D>("gameplay\\macromap\\mapaborda"); mTexturePinoBussola = Game1.getInstance().getScreenManager().getContent().Load <Texture2D>("gameplay\\macromap\\bussola_ponteiro_pino"); mTextureBussola = Game1.getInstance().getScreenManager().getContent().Load <Texture2D>("gameplay\\macromap\\bussola_bg"); mTextureBussolaPointer = Game1.getInstance().getScreenManager().getContent().Load <Texture2D>("gameplay\\macromap\\bussola_ponteiro"); mTimer = new MTimer(true); //ExtraFunctions.saveLevel(2); //Game1.print(" >>> " + ExtraFunctions.loadLevel().getCurrentStage()); //Game1.progressObject.setCurrentStage(2); //ExtraFunctions.saveProgress(Game1.progressObject); if (ExtraFunctions.loadProgress().getCurrentStage() == 1) { // Game1.print("AGAIN 1"); // setMacroMapState(MacroMapState.FirstStage); SoundManager.LoadSound(cSOUND_FALLING); setMacroMapState(MacroMapState.FirstStage); } if (ExtraFunctions.loadProgress().getCurrentStage() == 2) { setMacroMapState(MacroMapState.SecondStage); } if (ExtraFunctions.loadProgress().getCurrentStage() == 3) { setMacroMapState(MacroMapState.ThirdStage); } if (ExtraFunctions.loadProgress().getCurrentStage() == 4) { setMacroMapState(MacroMapState.FourthStage); } if (ExtraFunctions.loadProgress().getCurrentStage() == 5) { setMacroMapState(MacroMapState.Finish); } setMacroMapState(MacroMapState.SecondStage); //setMacroMapState(MacroMapState.Finish); SoundManager.PlayMusic(cMUSIC_MAP); mFade = new Fade(this, "fades\\blackfade", Fade.SPEED.FAST); executeFade(mFade, Fade.sFADE_IN_EFFECT_GRADATIVE); mTextureClickToStart = Game1.getInstance().getScreenManager().getContent().Load <Texture2D>("mainmenu\\clicktoskip"); mTimerBlinkText = new MTimer(true); }