public MainWindow() { SetContent.SetMainWindowControler(this); InitializeComponent(); // test SetContent.SetMetaInformation("Hi!!"); m = new Manager(this); m.start(); }
public Processor(Manager.ProcessorModeFormat processor_mode, MainWindow main_window_controller) { Debug.WriteLine("Start processor contruction"); //this.manager = manager; processor_mode_ = processor_mode; width = 640; height = 480; kColorStride = 4; kDepthStride = 1; // The following is commented because it's done by the XAML already /* // generate an control element: image image_ = new System.Windows.Controls.Image(); image_.Width = width; image_.Height = height; */ depth_label_ = new byte[width * height]; cluster_threshold_count_ = 100; //main_window_controller.MetaLabel.Content = "Hey what's {0}"; crop_values_ = new System.Drawing.Rectangle( Properties.Settings.Default.CropOffset.X, Properties.Settings.Default.CropOffset.Y, Properties.Settings.Default.CropSize.Width, Properties.Settings.Default.CropSize.Height); crop_ = new System.Drawing.Rectangle(0, 0, width - 1, height - 1); crop_ref_ = new Ref<System.Drawing.Rectangle>(() => crop_, val => { crop_ = val; }); crop_val_ref_ = new Ref<System.Drawing.Rectangle>(() => crop_values_, val => { crop_values_ = val; }); upper_ref_ = new Ref<int>(() => upper, val => { upper = val; }); lower_ref_ = new Ref<int>(() => lower, val => { lower = val; }); predict_on_enable_ref_ = new Ref<bool>(() => predict_on_enable_, val => { predict_on_enable_ = val; }); feature_extract_on_enable_ref_ = new Ref<bool>(() => feature_extract_on_enable_, val => {feature_extract_on_enable_ = val; }); overlay_start_ref_ = new Ref<bool>(() => overlayStart, val => { overlayStart = val; }); overlayStart = false; kEmptyOverlay = new int[width * height * 4]; for (int i = 0; i < kEmptyOverlay.Length; i++) kEmptyOverlay[i] = kNoOverlay; MinHueTarget = 360.0F; MaxHueTarget = 0.0F; MinSatTarget = 1F; MaxSatTarget = 0F; //bitmap_ = new WriteableBitmap(640, 480, 96, 96, PixelFormats.Bgr32, null); color_bitmap_ = new WriteableBitmap(640, 480, 96, 96, PixelFormats.Bgr32, null); depth_bitmap_ = new WriteableBitmap(640, 480, 96, 96, PixelFormats.Bgr32, null); pool_bitmap_ = new WriteableBitmap(640, 480, 96, 96, PixelFormats.Bgr32, null); bitmap_bits_ = new byte[640 * 480 * 4]; bitmap_bits_copy_ = new byte[640 * 480 * 4]; tmp_buffer_ = new byte[640 * 480 * 4]; overlay_bitmap_bits_ = new int[640 * 480 * 4]; // overlay // Set property of the control elements, epsecially those images //image_.Source = bitmap_; main_window_controller.colorImage.Source = color_bitmap_; main_window_controller.depthImage.Source = depth_bitmap_; main_window_controller.poolImage.Source = pool_bitmap_; /* image_.MouseLeftButtonUp += ImageClick; image_.MouseRightButtonDown += StartDrag; image_.MouseMove += Drag; image_.MouseRightButtonUp += EndDrag; */ SetCentroidColorAndLabel(); FleckLog.Level = LogLevel.Debug; if (server == null) { server = new WebSocketServer("ws://localhost:8181"); server.Start(socket => { socket.OnOpen = () => { Console.WriteLine("Socket opened."); all_sockets_.Add(socket); }; socket.OnClose = () => { Console.WriteLine("Socket closed."); all_sockets_.Remove(socket); }; socket.OnMessage = message => { Console.WriteLine("Message received: {0}", message); socket.Send(String.Format("Message received from you: {0}", message)); }; }); } listOfTransformedPairPosition = new List<int[]>(); // remember to clear. Debug.WriteLine("Pass processor setting"); }
public MainWindow() { InitializeComponent(); m = new Manager(this); m.start(); }
public Processor(Manager manager) { Debug.WriteLine("Start processor contruction"); this.manager = manager; width = 640; height = 480; kColorStride = 4; kDepthStride = 1; image_ = new System.Windows.Controls.Image(); image_.Width = width; image_.Height = height; depth_label_ = new byte[width * height]; crop_values_ = new System.Drawing.Rectangle( Properties.Settings.Default.CropOffset.X, Properties.Settings.Default.CropOffset.Y, Properties.Settings.Default.CropSize.Width, Properties.Settings.Default.CropSize.Height); crop_ = new System.Drawing.Rectangle(0, 0, width - 1, height - 1); crop_ref_ = new Ref<System.Drawing.Rectangle>(() => crop_, val => { crop_ = val; }); crop_val_ref_ = new Ref<System.Drawing.Rectangle>(() => crop_values_, val => { crop_values_ = val; }); upper_ref_ = new Ref<int>(() => upper, val => { upper = val; }); lower_ref_ = new Ref<int>(() => lower, val => { lower = val; }); predict_on_enable_ref_ = new Ref<bool>(() => predict_on_enable_, val => { predict_on_enable_ = val; }); feature_extract_on_enable_ref_ = new Ref<bool>(() => feature_extract_on_enable_, val => {feature_extract_on_enable_ = val; }); overlay_start_ref_ = new Ref<bool>(() => overlayStart, val => { overlayStart = val; }); overlayStart = false; kEmptyOverlay = new int[width * height * 4]; for (int i = 0; i < kEmptyOverlay.Length; i++) kEmptyOverlay[i] = kNoOverlay; MinHueTarget = 360.0F; MaxHueTarget = 0.0F; MinSatTarget = 1F; MaxSatTarget = 0F; bitmap_ = new WriteableBitmap(640, 480, 96, 96, PixelFormats.Bgr32, null); bitmap_bits_ = new byte[640 * 480 * 4]; tmp_buffer_ = new byte[640 * 480 * 4]; overlay_bitmap_bits_ = new int[640 * 480 * 4]; // overlay image_.Source = bitmap_; image_.MouseLeftButtonUp += ImageClick; image_.MouseRightButtonDown += StartDrag; image_.MouseMove += Drag; image_.MouseRightButtonUp += EndDrag; SetCentroidColorAndLabel(); if (manager.ProcessorMode == Manager.ProcessorModeFormat.Michael) RangeModeValue = RangeModeFormat.Near; else if (manager.ProcessorMode == Manager.ProcessorModeFormat.Arun) RangeModeValue = RangeModeFormat.Default; FleckLog.Level = LogLevel.Debug; if (server == null) { server = new WebSocketServer("ws://localhost:8181"); server.Start(socket => { socket.OnOpen = () => { Console.WriteLine("Socket opened."); all_sockets_.Add(socket); }; socket.OnClose = () => { Console.WriteLine("Socket closed."); all_sockets_.Remove(socket); }; socket.OnMessage = message => { Console.WriteLine("Message received: {0}", message); socket.Send(String.Format("Message received from you: {0}", message)); }; }); } listOfTransformedPairPosition = new List<int[]>(); // remember to clear. Debug.WriteLine("Pass processor setting"); }