public FootstepParticleEffectFactory(Vector2 emitterLocation, int emitterRadius, int maxTTL, Vector2 maxVel, Vector2 maxAcc, float initScale, float scaleVel, Color initColor, Color finalColor, int colFadeTime, float velDamp = 1f, float initRot = 0f, float rotVel = 0f, float rotDamp = 1f, float scaleAcc = 0f, float scaleMax = 1, byte finalColAlpha = 0) { random = new Random(); this.EmitterLocation = emitterLocation; this.emitterRadius = emitterRadius; BaseParticleParams = new ParticleParameters { TTL = maxTTL, Vel = maxVel, Acc = maxAcc, VelDamp = velDamp, Rot = initRot, RotVel = rotVel, RotDamp = rotDamp, Scale = initScale, ScaleVel = scaleVel, ScaleAcc = scaleAcc, ScaleMax = scaleMax, InitCol = initColor, FinalCol = finalColor, ColFadeTime = colFadeTime }; //set alpha value of the colors BaseParticleParams.SetFinalColorAlpha(finalColAlpha); }
private void InitParticleFromBase() { ParticleParams = new ParticleParameters { VelDamp = BaseParticleParams.VelDamp, Rot = BaseParticleParams.Rot, RotVel = BaseParticleParams.RotVel, RotDamp = BaseParticleParams.RotDamp, Scale = BaseParticleParams.Scale, ScaleAcc = BaseParticleParams.ScaleAcc, ScaleMax = BaseParticleParams.ScaleMax, InitCol = BaseParticleParams.InitCol, FinalCol = BaseParticleParams.FinalCol }; ParticleParams.SetInitColorAlpha(BaseParticleParams.InitCol.A); ParticleParams.SetFinalColorAlpha(BaseParticleParams.FinalCol.A); }
private void InitParticleFromBase() { ParticleParams = new ParticleParameters { TTL = BaseParticleParams.TTL, Vel = BaseParticleParams.Vel, Acc = BaseParticleParams.Acc, VelDamp = BaseParticleParams.VelDamp, RotVel = BaseParticleParams.RotVel, RotDamp = BaseParticleParams.RotDamp, Scale = BaseParticleParams.Scale, ScaleAcc = BaseParticleParams.ScaleAcc, ScaleMax = BaseParticleParams.ScaleMax, InitCol = BaseParticleParams.InitCol, FinalCol = BaseParticleParams.FinalCol, ColFadeTime = BaseParticleParams.ColFadeTime }; ParticleParams.SetInitColorAlpha(BaseParticleParams.InitCol.A); ParticleParams.SetFinalColorAlpha(BaseParticleParams.FinalCol.A); }