public void Traffic_IO() { //First Pass set's all the traffic second pass adds traffic to roads Projected_Traffic.Clear(); foreach (var district in districts) { /* * for (int x = district.Area.Left; x < district.Area.Right; x++) * for (int y = district.Area.Top; y < district.Area.Bottom; y++) * TileMap[x, y].Traffic.Clear(); */ //Add traffic and get ConnectedList for (int x = district.Area.Left; x < district.Area.Right; x++) { for (int y = district.Area.Top; y < district.Area.Bottom; y++) { City_Tyle T = TileMap[x, y]; //Check and add Traffic Value to Tile //T.Traffic.AddTrafficFrom(T.Traffic); if (T.Constructing) { Projected_Traffic.AddTrafficFrom(_e.Dictionaryof_BuildItems[T.Type].Traffic); //T.Traffic.Clear(); } } } //Add all traffic to roads for (int x = district.Area.Left; x < district.Area.Right; x++) { for (int y = district.Area.Top; y < district.Area.Bottom; y++) { City_Tyle T = TileMap[x, y]; if (_e.Dictionaryof_BuildItems[T.Type].BuildingType == Listof_BuildTypes.Road) { T.TrafficByConnection(); } } } } }