private ICollider ResolveCollisionCalculation(CollilisionPair pair) { return _colliders.SingleOrDefault(c => c.CanCollide(pair.Object1, pair.Object2)); }
private ICollider ResolveCollisionCalculation(CollilisionPair pair) { return(_colliders.SingleOrDefault(c => c.CanCollide(pair.Object1, pair.Object2))); }