protected override void LoadContent() { spriteBatch = new SpriteBatch(Game.GraphicsDevice); Texture2D groundTile = Game.Content.Load<Texture2D>(@"Tiles/groundTile"); Texture2D wallTile = Game.Content.Load<Texture2D>(@"Tiles/wallTile"); Texture2D portalTile = Game.Content.Load<Texture2D>(@"Tiles/portalTile"); testMap = new Map("C:\\Users\\Gustavo\\Documents\\GitHub\\CIG2013\\Collision\\Collision\\Content\\Maps\\maptest.txt", wallTile, groundTile, portalTile); testMap.Initialize(); currentMap = testMap; }
protected override void LoadContent() { spriteBatch = new SpriteBatch(Game.GraphicsDevice); GraphicsDevice graphicsDevice = new GraphicsDevice(); Texture2D groundTile = Game.Content.Load<Texture2D>(@"Tiles/groundTile"); Texture2D wallTile = Game.Content.Load<Texture2D>(@"Tiles/wallTile"); Texture2D portalTile = Game.Content.Load<Texture2D>(@"Tiles/portalTile"); Texture2D miniMapTexture = Game.Content.Load<Texture2D>(@"Images/UI/minimap"); map2 = new Map("Content\\maps\\map2.txt", wallTile, groundTile, portalTile); map2.Initialize(); map3 = new Map("Content\\maps\\map3.txt", wallTile, groundTile, portalTile); map3.Initialize(); map5 = new Map("Content\\maps\\map5.txt", wallTile, groundTile, portalTile); map5.Initialize(); map6 = new Map("Content\\maps\\map6.txt", wallTile, groundTile, portalTile); map6.Initialize(); map7 = new Map("Content\\maps\\map7.txt", wallTile, groundTile, portalTile); map7.Initialize(); map10 = new Map("Content\\maps\\map10.txt", wallTile, groundTile, portalTile); map10.Initialize(); map14 = new Map("Content\\maps\\map14.txt", wallTile, groundTile, portalTile); map14.Initialize(); map15 = new Map("Content\\maps\\map15.txt", wallTile, groundTile, portalTile); map15.Initialize(); map21 = new Map("Content\\maps\\map21.txt", wallTile, groundTile, portalTile); map21.Initialize(); map30 = new Map("Content\\maps\\map30.txt", wallTile, groundTile, portalTile); map30.Initialize(); map35 = new Map("Content\\maps\\map35.txt", wallTile, groundTile, portalTile); map35.Initialize(); map42 = new Map("Content\\maps\\map42.txt", wallTile, groundTile, portalTile); map42.Initialize(); map70 = new Map("Content\\maps\\map70.txt", wallTile, groundTile, portalTile); map70.Initialize(); map105 = new Map("Content\\maps\\map105.txt", wallTile, groundTile, portalTile); map105.Initialize(); map210 = new Map("Content\\maps\\map210.txt", wallTile, groundTile, portalTile); map210.Initialize(); generateMapMatrix(); miniMap = new MiniMap(miniMapTexture, this); miniMap.Initialize(Game.GraphicsDevice); }