コード例 #1
0
        public UserControlPrizeLevels()
        {
            InitializeComponent();
            plsObject = new PrizeLevels();

            plsID = null;

            //SetsUp the default 2 PrizeLevel
            UserControlPrizeLevel ucpl = new UserControlPrizeLevel();
            ucpl.addListener(this);
            Prizes.Children.Add(ucpl);
            plsObject.addPrizeLevel(ucpl.plObject);
            ucpl.plObject.prizeLevel=1;
            ucpl.CloseButton.IsEnabled = false;
            ucpl.CloseButton.Opacity = 0.0f;

            UserControlPrizeLevel ucpl2 = new UserControlPrizeLevel();
            ucpl2.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0);
            ucpl2.addListener(this);
            Prizes.Children.Add(ucpl2);
            plsObject.addPrizeLevel(ucpl2.plObject);
            ucpl2.plObject.prizeLevel = Prizes.Children.Count;
            ucpl2.CloseButton.IsEnabled = false;
            ucpl2.CloseButton.Opacity = 0.0f;

            this.Loaded += new RoutedEventHandler(UserControlPrizeLevels_Loaded);
            prizeLevelScroll.VerticalScrollBarVisibility = ScrollBarVisibility.Auto;
            prizeLevelCounterLabel.Content = Prizes.Children.Count;
        }
コード例 #2
0
        public UserControlPrizeLevels()
        {
            InitializeComponent();
            plsObject = new PrizeLevels();

            plsID = null;

            //SetsUp the default 2 PrizeLevel
            UserControlPrizeLevel ucpl = new UserControlPrizeLevel();

            ucpl.addListener(this);
            Prizes.Children.Add(ucpl);
            plsObject.addPrizeLevel(ucpl.plObject);
            ucpl.plObject.prizeLevel   = 1;
            ucpl.CloseButton.IsEnabled = false;
            ucpl.CloseButton.Opacity   = 0.0f;

            UserControlPrizeLevel ucpl2 = new UserControlPrizeLevel();

            ucpl2.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0);
            ucpl2.addListener(this);
            Prizes.Children.Add(ucpl2);
            plsObject.addPrizeLevel(ucpl2.plObject);
            ucpl2.plObject.prizeLevel   = Prizes.Children.Count;
            ucpl2.CloseButton.IsEnabled = false;
            ucpl2.CloseButton.Opacity   = 0.0f;

            this.Loaded += new RoutedEventHandler(UserControlPrizeLevels_Loaded);
            prizeLevelScroll.VerticalScrollBarVisibility = ScrollBarVisibility.Auto;
            prizeLevelCounterLabel.Content = Prizes.Children.Count;
        }
コード例 #3
0
        public void loadExistingPrizeLevel(PrizeLevel loadedPrizeLevel)
        {
            UserControlPrizeLevel ucpl = new UserControlPrizeLevel();

            ucpl.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0);

            ucpl.addListener(this);
            Prizes.Children.Add(ucpl);
            ucpl.plObject = loadedPrizeLevel;
            ucpl.plObject.initializeListener();
            ucpl.setDataContext();
            ucpl.plObject.prizeLevel       = Prizes.Children.Count;
            prizeLevelCounterLabel.Content = Prizes.Children.Count;

            if (Prizes.Children.Count >= 12)
            {
                AddButton.IsEnabled = false;
                AddButton.Opacity   = 0.3;
            }
        }
コード例 #4
0
        public void Add_Prize_Level(object sender, RoutedEventArgs e)
        {
            if (plsObject.getNumPrizeLevels() < 12)
            {
                UserControlPrizeLevel ucpl = new UserControlPrizeLevel();
                ucpl.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0);

                ucpl.addListener(this);
                Prizes.Children.Add(ucpl);
                plsObject.addPrizeLevel(ucpl.plObject);
                ucpl.plObject.prizeLevel = Prizes.Children.Count;

                //adds the PrizeLevel to the end
            }

            //Gets rid of any highlight of previously selected PrizeLevel
            for (int i = 0; i < Prizes.Children.Count; i++)
            {
                UserControlPrizeLevel ucpl = (UserControlPrizeLevel)Prizes.Children[i];
                //ucpl.LevelGrid.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("LightGray"));
                ucpl.OuterGrid.Margin    = new Thickness(0, i * MARGIN, 0, 0);
                ucpl.plObject.prizeLevel = (i + 1);

                ucpl.CloseButton.IsEnabled = true;
                ucpl.CloseButton.Opacity   = 1;
            }

            if (plsObject.getNumPrizeLevels() >= 12)
            {
                AddButton.IsEnabled = false;
                AddButton.Opacity   = 0.3;
            }

            prizeLevelScroll.ScrollToBottom();
            //Shouts the PrizeLevels object so that they can be analyzed in Divisions
            shout(plsObject);
            prizeLevelCounterLabel.Content = Prizes.Children.Count;
        }
コード例 #5
0
        public void Add_Prize_Level(object sender, RoutedEventArgs e)
        {
            if (plsObject.getNumPrizeLevels() < 12)
            {
                UserControlPrizeLevel ucpl = new UserControlPrizeLevel();
                ucpl.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0);

                ucpl.addListener(this);
                Prizes.Children.Add(ucpl);
                plsObject.addPrizeLevel(ucpl.plObject);
                ucpl.plObject.prizeLevel = Prizes.Children.Count;

                //adds the PrizeLevel to the end
            }

            //Gets rid of any highlight of previously selected PrizeLevel
            for (int i = 0; i < Prizes.Children.Count; i++)
            {
                UserControlPrizeLevel ucpl = (UserControlPrizeLevel)Prizes.Children[i];
                //ucpl.LevelGrid.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("LightGray"));
                ucpl.OuterGrid.Margin = new Thickness(0, i * MARGIN, 0, 0);
                ucpl.plObject.prizeLevel = (i + 1);

                ucpl.CloseButton.IsEnabled = true;
                ucpl.CloseButton.Opacity = 1;
            }

            if (plsObject.getNumPrizeLevels() >= 12)
            {
                AddButton.IsEnabled = false;
                AddButton.Opacity = 0.3;
            }

            prizeLevelScroll.ScrollToBottom();
            //Shouts the PrizeLevels object so that they can be analyzed in Divisions
            shout(plsObject);
            prizeLevelCounterLabel.Content = Prizes.Children.Count;
        }
コード例 #6
0
        public void loadExistingPrizeLevel(PrizeLevel loadedPrizeLevel)
        {
            UserControlPrizeLevel ucpl = new UserControlPrizeLevel();
            ucpl.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0);

            ucpl.addListener(this);
            Prizes.Children.Add(ucpl);
            ucpl.plObject = loadedPrizeLevel;
            ucpl.plObject.initializeListener();
            ucpl.setDataContext();
            ucpl.plObject.prizeLevel = Prizes.Children.Count;
            prizeLevelCounterLabel.Content = Prizes.Children.Count;

            if (Prizes.Children.Count >= 12)
            {
                AddButton.IsEnabled = false;
                AddButton.Opacity = 0.3;
            }
        }