private IDAEMaterial CreateMaterial(DAELoaderNode loader, material mat) { DAEEffect efx = loader.LibEffects.GetEffect(loader, DAEUtils.GetUrl(mat.instance_effect.url).Id); IDAEMaterial m = efx.CreateMaterial(loader); //TODO set parameter _materials.Add(mat.id, m); return(m); }
private void SetVertices(InputLocalOffset input, int[] p, int stepSize, Dictionary <string, MeshSource> sources, DAEVertexDescription[] outputVertices) { if (input.semantic.Equals("VERTEX")) { MeshSource meshSource = sources[DAEUtils.GetUrl(input.source).Id]; for (int i = 0; i < outputVertices.Length; i++) { int idx = p[i * stepSize + (int)input.offset]; outputVertices[i].Vertex = meshSource.GetVector3(idx); } } else if (input.semantic.Equals("NORMAL")) { MeshSource meshSource = sources[DAEUtils.GetUrl(input.source).Id]; for (int i = 0; i < outputVertices.Length; i++) { int idx = p[i * stepSize + (int)input.offset]; outputVertices[i].Normal = meshSource.GetVector3(idx); } } else if (input.semantic.Equals("TEXCOORD")) { MeshSource meshSource = sources[DAEUtils.GetUrl(input.source).Id]; for (int i = 0; i < outputVertices.Length; i++) { int idx = p[i * stepSize + (int)input.offset]; outputVertices[i].TexCoord = meshSource.GetVector3(idx); outputVertices[i].TexCoord = new DAEVector3(outputVertices[i].TexCoord.X, 1 - outputVertices[i].TexCoord.Y, outputVertices[i].TexCoord.Z); } } else if (input.semantic.Equals("TEXTANGENT")) { MeshSource meshSource = sources[DAEUtils.GetUrl(input.source).Id]; for (int i = 0; i < outputVertices.Length; i++) { int idx = p[i * stepSize + (int)input.offset]; outputVertices[i].TexTangent = meshSource.GetVector3(idx); } } else if (input.semantic.Equals("TEXBINORMAL")) { MeshSource meshSource = sources[DAEUtils.GetUrl(input.source).Id]; for (int i = 0; i < outputVertices.Length; i++) { int idx = p[i * stepSize + (int)input.offset]; outputVertices[i].TexBinormal = meshSource.GetVector3(idx); } } }
internal List <IDAEShapeNode> GetShapeNodes(DAELoaderNode loader, Dictionary <string, string> instanceMaterials, string parentNodeName) { List <IDAEShapeNode> result = new List <IDAEShapeNode>(); foreach (DAETriangles tris in _triangles) { IDAEMaterial mat; if (tris.MaterialSymbol != null) { mat = loader.LibMaterials.GetMaterial(loader, DAEUtils.GetUrl(instanceMaterials[tris.MaterialSymbol]).Id); } else { mat = loader.LibMaterials.GetDefaultMaterial(loader); } result.Add(loader.Context.CreateShapeNode(parentNodeName, mat, tris.Geometry)); } return(result); }
internal IDAESceneNode GetSceneNode(DAELoaderNode loader) { List <IDAESceneNode> children = new List <IDAESceneNode>(); // load geometry if (_node.instance_geometry != null && _node.instance_geometry.Length > 0) { foreach (var instGeo in _node.instance_geometry) { Dictionary <string, string> instanceMaterials = new Dictionary <string, string>(); if (instGeo.bind_material != null) { foreach (instance_material instMat in instGeo.bind_material.technique_common) { instanceMaterials.Add(instMat.symbol, instMat.target); } } DAEGeometry geo = loader.LibGeometries.GetGeometry(loader, DAEUtils.GetUrl(instGeo.url).Id); List <IDAEShapeNode> shapes = geo.GetShapeNodes(loader, instanceMaterials, _node.name); foreach (IDAEShapeNode shape in shapes) { children.Add(shape); } } } // load lights if (_node.instance_light != null && _node.instance_light.Length > 0) { foreach (var instLight in _node.instance_light) { IDAESceneNode lightNode = loader.LibLights.GetLightNode(loader, DAEUtils.GetUrl(instLight.url).Id); if (lightNode != null) { children.Add(lightNode); } } } // load local children if (_node.node1 != null && _node.node1.Length > 0) { foreach (node child in _node.node1) { DAENode n = new DAENode(child); IDAESceneNode childNode = n.GetSceneNode(loader); if (childNode != null) { children.Add(childNode); } } } // load remote children if (_node.instance_node != null) { foreach (InstanceWithExtra child in _node.instance_node) { IDAESceneNode childNode = null; var url = DAEUtils.GetUrl(child.url); if (string.IsNullOrEmpty(url.FilePath)) { childNode = loader.LibNodes.GetSceneNode(loader, url.Id); } else { var extLoader = loader.GetLoaderForUrl(url); childNode = extLoader.GetSceneGraph(); //TODO only load node with url.Id } if (childNode != null) { children.Add(childNode); } } } // load transformation DAEMatrix4 finalTrans = DAEMatrix4.Identity; if (_node.Items != null) { for (int i = 0; i < _node.Items.Length; i++) { object trans = _node.Items[i]; ItemsChoiceType2 transType = _node.ItemsElementName[i]; if (transType == ItemsChoiceType2.matrix) { matrix m = trans as matrix; DAEMatrix4 k = DAEMatrix4.Identity; k.M11 = m.Values[0]; k.M12 = m.Values[1]; k.M13 = m.Values[2]; k.M14 = m.Values[3]; k.M21 = m.Values[4]; k.M22 = m.Values[5]; k.M23 = m.Values[6]; k.M24 = m.Values[7]; k.M31 = m.Values[8]; k.M32 = m.Values[9]; k.M33 = m.Values[10]; k.M34 = m.Values[11]; k.M41 = m.Values[12]; k.M42 = m.Values[13]; k.M43 = m.Values[14]; k.M44 = m.Values[15]; finalTrans *= k; } else if (transType == ItemsChoiceType2.rotate) { rotate r = trans as rotate; finalTrans *= DAEMatrix4.Rotation(r.Values[0], r.Values[1], r.Values[2], (r.Values[3] * System.Math.PI / 180)); } else if (transType == ItemsChoiceType2.lookat) { //lookat l = trans as lookat; //finalTrans *= SharpDX.Matrix.LookAtLH( // new SharpDX.Vector3((float)l.Values[0], (float)l.Values[1], (float)l.Values[2]), // new SharpDX.Vector3((float)l.Values[3], (float)l.Values[4], (float)l.Values[5]), // new SharpDX.Vector3((float)l.Values[6], (float)l.Values[7], (float)l.Values[8])); // not implemented } else if (transType == ItemsChoiceType2.scale) { TargetableFloat3 s = trans as TargetableFloat3; finalTrans *= DAEMatrix4.Scaling(s.Values[0], s.Values[1], s.Values[2]); } else if (transType == ItemsChoiceType2.translate) { TargetableFloat3 t = trans as TargetableFloat3; finalTrans *= DAEMatrix4.Translation(t.Values[0], t.Values[1], t.Values[2]); } else if (transType == ItemsChoiceType2.skew) { // not implemented } } } return(loader.Context.CreateGroupNode(_node.name, finalTrans, children.ToArray())); }
internal DAEGeometry(DAELoaderNode loader, geometry geo) { if (geo.Item == null || !(geo.Item is mesh)) { // empty or not supported geometry return; } mesh m = geo.Item as mesh; // load sources Dictionary <string, MeshSource> sources = new Dictionary <string, MeshSource>(); foreach (source src in m.source) { if (src.Item is float_array) { float_array values = src.Item as float_array; int stride = (int)src.technique_common.accessor.stride; sources.Add(src.id, new MeshSource(values.Values, stride)); } } // load positions foreach (InputLocal input in m.vertices.input) { if (input.semantic.Equals("POSITION")) { sources.Add(m.vertices.id, sources[DAEUtils.GetUrl(input.source).Id]); break; } } // load primitives foreach (var item in m.Items) { // load triangles if (item is triangles) { triangles tris = item as triangles; DAEVertexDescription[] vertices = new DAEVertexDescription[tris.count * 3]; int[] p = DAEUtils.StringToIntArray(tris.p); int stepSize = p.Length / ((int)tris.count * 3); foreach (InputLocalOffset input in tris.input) { SetVertices(input, p, stepSize, sources, vertices); } if (!ContainsTangents(tris.input)) { GenerateMeshTangents(vertices); } _triangles.Add(new DAETriangles(loader, vertices, tris.material)); } else if (item is polylist) { polylist polys = item as polylist; int[] polyVertexCounts = DAEUtils.StringToIntArray(polys.vcount); int vertexCount = 0; int triCount = 0; for (int i = 0; i < polyVertexCounts.Length; i++) { vertexCount += polyVertexCounts[i]; triCount += polyVertexCounts[i] - 2; } DAEVertexDescription[] polyVertices = new DAEVertexDescription[vertexCount]; int[] p = DAEUtils.StringToIntArray(polys.p); int stepSize = p.Length / vertexCount; foreach (InputLocalOffset input in polys.input) { SetVertices(input, p, stepSize, sources, polyVertices); } // triangulation DAEVertexDescription[] triVertices = new DAEVertexDescription[triCount * 3]; int triVertexIdx = 0; int polyVertexIdx = 0; for (int i = 0; i < polyVertexCounts.Length; i++) { int triVertex = 0; for (int k = 0; k < polyVertexCounts[i]; k++) { if (triVertex == 3) { triVertex = 1; k--; // repeat first vertex triVertices[triVertexIdx++] = polyVertices[polyVertexIdx]; } triVertices[triVertexIdx++] = polyVertices[polyVertexIdx + k]; triVertex++; } // skip to next polygon polyVertexIdx += polyVertexCounts[i]; } if (!ContainsTangents(polys.input)) { GenerateMeshTangents(triVertices); } _triangles.Add(new DAETriangles(loader, triVertices, polys.material)); } } }
internal IDAESceneNode GetSceneGraph() { return(LibVisualScenes.GetSceneNode(this, DAEUtils.GetUrl(Document.scene.instance_visual_scene.url).Id)); }