コード例 #1
0
        /// <summary>
        /// Should be invoked by MonoGame during its intialization/gameloop.
        /// </summary>
        public override void Initialize()
        {
            var input = new Input();

            _initializer.InitializeControls(input);
            var stages = new GameStageRegistry();

            _initializer.RegisterStages(stages);
            if (!stages.Keys.Any())
            {
                throw new InvalidOperationException("At least 1 GameStage must be registered when the RegisterStages method is invoked on the IColdsteelInitializer");
            }
            base.Initialize();
            _gameStageManager = new GameStageManager(input, stages);
            _gameStageManager.Initialize(new MonoGameResourceFactory(this.Game));
        }
コード例 #2
0
 /// <summary>
 /// Construct a new GameStageManager
 /// </summary>
 /// <param name="input"></param>
 /// <param name="stages"></param>
 public GameStageManager(Input input, GameStageRegistry stages)
 {
     _input            = input;
     GameStageRegistry = stages;
 }