void Start() { name = planet.name; pHealth = GameObject.Find(name).GetComponent <planetHealth>(); planetHealth = GetComponent <Slider>(); planetHealth.maxValue = pHealth.health; planetHealth.value = pHealth.health; }
void Start() { anim = GetComponent <Animator>(); powerups = GameObject.Find("Player").GetComponent <Powerups>(); finishedAnimation = false; int RNG = Random.Range(1, 5); //From the RNG, set the waypoints and the name of the planet if (RNG == 1 && !powerups.purplePlanetisDestroyed) { Wpoints = GameObject.FindGameObjectWithTag("WayPointPurple").GetComponent <Waypoints>(); planetName = "purplePlanet"; } else if (RNG == 2 && !powerups.redPlanetisDestroyed) { Wpoints = GameObject.FindGameObjectWithTag("WayPointRed").GetComponent <Waypoints>(); planetName = "redPlanet"; } else if (RNG == 3 && !powerups.earthisDestroyed) { Wpoints = GameObject.FindGameObjectWithTag("WayPointEarth").GetComponent <Waypoints>(); planetName = "earth"; } else if (RNG == 4 && !powerups.orangePlanetisDestroyed) { Wpoints = GameObject.FindGameObjectWithTag("WayPointOrange").GetComponent <Waypoints>(); planetName = "orangePlanet"; } else { Start(); } planet = GameObject.Find(planetName); pHP = planet.GetComponent <planetHealth>(); }