/// <summary> /// get the menu choice from the user /// </summary> public MenuOption DisplayGetUserMenuChoice() { MenuOption userMenuChoice = MenuOption.None; bool usingMenu = true; while (usingMenu) { // set up display area ConsoleUtil.DisplayReset(); Console.CursorVisible = false; // display the menu ConsoleUtil.DisplayMessage("Please type the number of your menu choice."); Console.WriteLine(); Console.WriteLine( "\t" + "1. Travel" + Environment.NewLine + "\t" + "2. Buy" + Environment.NewLine + "\t" + "3. Sell" + Environment.NewLine + "\t" + "4. Display Inventory" + Environment.NewLine + "\t" + "5. Display Cities" + Environment.NewLine + "\t" + "6. Display Account Info" + Environment.NewLine + "\t" + "7. Look Into The Future" + Environment.NewLine + "\t" + "8. Travel Back In Time" + Environment.NewLine + "\t" + "E. Exit" + Environment.NewLine); // get and process the user's response // note: ReadKey argument set to "true" disables the echoing of the key press ConsoleKeyInfo userResponse = Console.ReadKey(true); switch (userResponse.KeyChar) { case '1': userMenuChoice = MenuOption.Travel; usingMenu = false; break; case '2': userMenuChoice = MenuOption.Buy; usingMenu = false; break; case '3': userMenuChoice = MenuOption.Sell; usingMenu = false; break; case '4': userMenuChoice = MenuOption.DisplayInventory; usingMenu = false; break; case '5': userMenuChoice = MenuOption.DisplayCities; usingMenu = false; break; case '6': userMenuChoice = MenuOption.DisplayAccountInfo; usingMenu = false; break; case '7': userMenuChoice = MenuOption.LookIntoTheFuture; usingMenu = false; break; case '8': userMenuChoice = MenuOption.TravelBackInTime; usingMenu = false; break; case 'E': case 'e': userMenuChoice = MenuOption.Exit; usingMenu = false; break; default: break; } } Console.CursorVisible = true; return(userMenuChoice); }