/// <summary> /// /// </summary> /// <param name="character"></param> /// <param name="skill"></param> /// <param name="type"></param> public CraftPlanExchange(CharacterEntity character, CraftPlan plan, JobSkill skill, ExchangeTypeEnum type = ExchangeTypeEnum.EXCHANGE_CRAFTPLAN) : base(type) { m_caseItems = new Dictionary<long, int>(); m_templateQuantity = new Dictionary<int, long>(); m_plan = plan; Character = character; Skill = (CraftSkill)skill; Job = Character.CharacterJobs.GetJob(skill.Id); MaxCase = Job.CraftMaxCase; }
/// <summary> /// /// </summary> /// <param name="plan"></param> /// <param name="skill"></param> public void CraftStart(CraftPlan plan, JobSkill skill) { CurrentAction = new GameCraftPlanExchangeAction(this, plan, skill); StartAction(GameActionTypeEnum.EXCHANGE); }
/// <summary> /// /// </summary> /// <param name="character"></param> /// <param name="plan"></param> /// <param name="skill"></param> public GameCraftPlanExchangeAction(CharacterEntity character, CraftPlan plan, JobSkill skill) : base(new CraftPlanExchange(character, plan, skill), character) { }