/// <summary> /// /// </summary> /// <param name="character"></param> public void MemberJoin(CharacterEntity character) { var member = new GuildMember(this, character.DatabaseRecord); member.GuildId = Id; member.Rank = GuildRankEnum.ON_TRIAL; // a l'essai member.CharacterConnected(character); member.SendGuildStats(); character.RefreshOnMap(); AddMember(member); }
/// <summary> /// /// </summary> /// <param name="character"></param> public void MemberBoss(CharacterEntity character) { var member = new GuildMember(this, character.DatabaseRecord) { GuildId = Id }; member.SetBoss(); member.CharacterConnected(character); member.SendGuildStats(); character.RefreshOnMap(); AddMember(member); }