コード例 #1
0
        public static bool RevealInSettings(AssetSettingsKind settingsKind, string path = null)
        {
            var result = true;

            switch (settingsKind)
            {
            case AssetSettingsKind.AudioManager:
            case AssetSettingsKind.ClusterInputManager:
            case AssetSettingsKind.InputManager:
            case AssetSettingsKind.NavMeshAreas:
            case AssetSettingsKind.NavMeshLayers:
            case AssetSettingsKind.NavMeshProjectSettings:
            case AssetSettingsKind.NetworkManager:
                break;

            case AssetSettingsKind.NotSettings:
                Debug.LogWarning(Maintainer.ConstructWarning("Can't open settings of kind NotSettings Oo"));
                result = false;
                break;

            case AssetSettingsKind.DynamicsManager:
                if (!CSMenuTools.ShowProjectSettingsPhysics())
                {
                    Debug.LogError(Maintainer.ConstructError("Can't open Physics Settings!"));
                    result = false;
                }
                break;

            case AssetSettingsKind.EditorBuildSettings:
                if (!CSMenuTools.ShowEditorBuildSettings())
                {
                    Debug.LogError(Maintainer.ConstructError("Can't open EditorBuildSettings!"));
                    result = false;
                }
                break;

            case AssetSettingsKind.EditorSettings:
                if (!CSMenuTools.ShowEditorSettings())
                {
                    Debug.LogError(Maintainer.ConstructError("Can't open Editor Settings!"));
                    result = false;
                }
                break;

            case AssetSettingsKind.GraphicsSettings:
                if (!CSMenuTools.ShowProjectSettingsGraphics())
                {
                    Debug.LogError(Maintainer.ConstructError("Can't open GraphicsSettings!"));
                    result = false;
                }
                break;

            case AssetSettingsKind.Physics2DSettings:
                if (!CSMenuTools.ShowProjectSettingsPhysics2D())
                {
                    Debug.LogError(Maintainer.ConstructError("Can't open Physics2D Settings!"));
                    result = false;
                }
                break;

            case AssetSettingsKind.ProjectSettings:
                if (!CSMenuTools.ShowProjectSettingsPlayer())
                {
                    Debug.LogError(Maintainer.ConstructError("Can't open Player Settings!"));
                    result = false;
                }
                break;

            case AssetSettingsKind.PresetManager:
                if (!CSMenuTools.ShowProjectSettingsPresetManager())
                {
                    Debug.LogError(Maintainer.ConstructError("Can't open Preset Manager!"));
                    result = false;
                }
                break;

            case AssetSettingsKind.QualitySettings:
                break;

            case AssetSettingsKind.TagManager:
                if (!CSMenuTools.ShowProjectSettingsTagsAndLayers())
                {
                    Debug.LogError(Maintainer.ConstructError("Can't open Tags and Layers Settings!"));
                    result = false;
                }
                break;

            case AssetSettingsKind.TimeManager:
                break;

            case AssetSettingsKind.UnityAdsSettings:
                break;

            case AssetSettingsKind.UnityConnectSettings:
                break;

            case AssetSettingsKind.VFXManager:
                if (!CSMenuTools.ShowProjectSettingsVFX())
                {
                    Debug.LogError(Maintainer.ConstructError("Can't open VFX Settings!"));
                    result = false;
                }
                break;

            case AssetSettingsKind.Unknown:
                if (!string.IsNullOrEmpty(path))
                {
                    EditorUtility.RevealInFinder(path);
                }
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            return(result);
        }
コード例 #2
0
ファイル: CSSelectionTools.cs プロジェクト: Pinkpanterus/DPND
        public static void RevealAndSelectReferencingEntry(string assetPath, ReferencingEntryData referencingEntry)
        {
            if (!string.IsNullOrEmpty(assetPath) &&
                (referencingEntry.location == Location.SceneLightingSettings ||
                 referencingEntry.location == Location.SceneNavigationSettings))
            {
                var sceneOpenResult = CSSceneTools.OpenSceneWithSavePrompt(assetPath);
                if (!sceneOpenResult.success)
                {
                    Debug.LogError(Maintainer.ConstructError("Can't open scene " + assetPath));
                    MaintainerWindow.ShowNotification("Can't show it properly");
                    return;
                }
            }

            switch (referencingEntry.location)
            {
            case Location.ScriptAsset:
            case Location.ScriptableObjectAsset:

                if (!RevealAndSelectFileAsset(assetPath))
                {
                    MaintainerWindow.ShowNotification("Can't show it properly");
                }

                break;

            case Location.PrefabAssetObject:
                if (!RevealAndSelectSubAsset(assetPath, referencingEntry.transformPath,
                                             referencingEntry.objectId))
                {
                    MaintainerWindow.ShowNotification("Can't show it properly");
                }

                break;

            case Location.PrefabAssetGameObject:
            case Location.SceneGameObject:

                if (!RevealAndSelectGameObject(assetPath, referencingEntry.transformPath,
                                               referencingEntry.objectId, referencingEntry.componentId))
                {
                    MaintainerWindow.ShowNotification("Can't show it properly");
                }

                break;

            case Location.SceneLightingSettings:

                if (!CSMenuTools.ShowSceneSettingsLighting())
                {
                    Debug.LogError(Maintainer.ConstructError("Can't open Lighting settings!"));
                    MaintainerWindow.ShowNotification("Can't show it properly");
                }

                break;

            case Location.SceneNavigationSettings:

                if (!CSMenuTools.ShowSceneSettingsNavigation())
                {
                    Debug.LogError(Maintainer.ConstructError("Can't open Navigation settings!"));
                    MaintainerWindow.ShowNotification("Can't show it properly");
                }

                break;

            case Location.NotFound:
            case Location.Invisible:
                break;

            case Location.TileMap:

                if (!RevealAndSelectGameObject(assetPath, referencingEntry.transformPath,
                                               referencingEntry.objectId, referencingEntry.componentId))
                {
                    MaintainerWindow.ShowNotification("Can't show it properly");
                }

                // TODO: open tile map editor window?

                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }