public GameBoard Evolve()
        {
            var nextGenerationOfCells = EvolveCells(_liveCells);
            var nextGenerationOfGameBoard = new GameBoard(nextGenerationOfCells);

            return nextGenerationOfGameBoard;
        }
            public void GivenTheFollowingSetup(Table table)
            {
                var gameBoardInitialState = ParseGameBoard(table);

                CurrentGameBoard = new GameBoard(gameBoardInitialState);
            }