// Should be called after all decorate actors are parsed public override bool Parse(TextResourceData data, bool clearerrors) { // Already parsed? if (!base.AddTextResource(data)) { if (clearerrors) { ClearError(); } return(true); } // Cannot process? if (!base.Parse(data, clearerrors)) { return(false); } // Keep local data Stream localstream = datastream; string localsourcename = sourcename; BinaryReader localreader = datareader; DataLocation locallocation = datalocation; //mxd string localtextresourcepath = textresourcepath; //mxd // Continue until at the end of the stream while (SkipWhitespace(true)) { string token = ReadToken(); if (string.IsNullOrEmpty(token) || token.ToLowerInvariant() != "model") { if (token != null && token.ToLowerInvariant() == "#include") { //INFO: ZDoom DECORATE include paths can't be relative ("../actor.txt") //or absolute ("d:/project/actor.txt") //or have backward slashes ("info\actor.txt") //include paths are relative to the first parsed entry, not the current one //also include paths may or may not be quoted SkipWhitespace(true); string filename = StripQuotes(ReadToken(false)); //mxd. Don't skip newline //mxd. Sanity checks if (string.IsNullOrEmpty(filename)) { ReportError("Expected file name to include"); return(false); } //mxd. Check invalid path chars if (!CheckInvalidPathChars(filename)) { return(false); } //mxd. Absolute paths are not supported... if (Path.IsPathRooted(filename)) { ReportError("Absolute include paths are not supported by ZDoom"); return(false); } //mxd. Relative paths are not supported if (filename.StartsWith(RELATIVE_PATH_MARKER) || filename.StartsWith(CURRENT_FOLDER_PATH_MARKER) || filename.StartsWith(ALT_RELATIVE_PATH_MARKER) || filename.StartsWith(ALT_CURRENT_FOLDER_PATH_MARKER)) { ReportError("Relative include paths are not supported by ZDoom"); return(false); } //mxd. Backward slashes are not supported if (filename.Contains("\\")) { ReportError("Only forward slashes are supported by ZDoom"); return(false); } //mxd. Already parsed? if (parsedlumps.Contains(filename)) { ReportError("Already parsed \"" + filename + "\". Check your include directives"); return(false); } //mxd. Add to collection parsedlumps.Add(filename); // Callback to parse this file now if (OnInclude != null) { OnInclude(this, filename); } //mxd. Bail out on error if (this.HasError) { return(false); } // Set our buffers back to continue parsing datastream = localstream; datareader = localreader; sourcename = localsourcename; datalocation = locallocation; //mxd textresourcepath = localtextresourcepath; //mxd } continue; } // Find classname SkipWhitespace(true); string classname = StripQuotes(ReadToken(ActorStructure.ACTOR_CLASS_SPECIAL_TOKENS)); if (string.IsNullOrEmpty(classname)) { ReportError("Expected actor class"); return(false); } // Check if actor exists bool haveplaceableactor = actorsbyclass.ContainsKey(classname); if (!haveplaceableactor && (General.Map.Data.GetZDoomActor(classname) == null)) { LogWarning("DECORATE class \"" + classname + "\" does not exist"); } // Now find opening brace if (!NextTokenIs("{")) { return(false); } // Parse the structure ModeldefStructure mds = new ModeldefStructure(); if (mds.Parse(this)) { // Fetch Actor info if (haveplaceableactor) { ThingTypeInfo info = General.Map.Data.GetThingInfoEx(actorsbyclass[classname]); if (info != null) { // Already have a voxel model? if (General.Map.Data.ModeldefEntries.ContainsKey(info.Index) && General.Map.Data.ModeldefEntries[info.Index].IsVoxel) { LogWarning("Both voxel(s) and model(s) are defined for actor\"" + classname + "\". Consider using either former or latter"); } // Actor has a valid sprite? else if (!string.IsNullOrEmpty(info.Sprite) && !info.Sprite.ToLowerInvariant().StartsWith(DataManager.INTERNAL_PREFIX) && (info.Sprite.Length == 6 || info.Sprite.Length == 8)) { string targetsprite = info.Sprite.Substring(0, 5); if (mds.Frames.ContainsKey(targetsprite)) { // Create model data ModelData md = new ModelData { InheritActorPitch = mds.InheritActorPitch, UseActorPitch = mds.UseActorPitch, UseActorRoll = mds.UseActorRoll, Path = mds.DataPath }; // Things are complicated in GZDoom... Matrix moffset = Matrix.Translation(mds.Offset.Y, -mds.Offset.X, mds.Offset.Z); //Matrix mrotation = Matrix.RotationZ(Angle2D.DegToRad(mds.AngleOffset)) * Matrix.RotationY(-Angle2D.DegToRad(mds.RollOffset)) * Matrix.RotationX(-Angle2D.DegToRad(mds.PitchOffset)); Matrix mrotation = Matrix.RotationY((float)-Angle2D.DegToRad(mds.RollOffset)) * Matrix.RotationX((float)-Angle2D.DegToRad(mds.PitchOffset)) * Matrix.RotationZ((float)Angle2D.DegToRad(mds.AngleOffset)); md.SetTransform(mrotation, moffset, mds.Scale); // Add models int disabledframescount = 0; foreach (var fs in mds.Frames[targetsprite]) { // Sanity checks if (string.IsNullOrEmpty(mds.ModelNames[fs.ModelIndex])) { LogWarning("Model definition \"" + classname + "\", frame \"" + fs.SpriteName + " " + fs.FrameName + "\" references undefined model index " + fs.ModelIndex); continue; } //INFO: setting frame index to a negative number disables model rendering in GZDoom if (fs.FrameIndex < 0) { disabledframescount++; continue; } // Texture name will be empty when skin path is embedded in the model string skinname = (!string.IsNullOrEmpty(mds.SkinNames[fs.ModelIndex]) ? mds.SkinNames[fs.ModelIndex].ToLowerInvariant() : string.Empty); md.SkinNames.Add(skinname); md.SurfaceSkinNames.Add(mds.SurfaceSkinNames[fs.ModelIndex]); md.ModelNames.Add(mds.ModelNames[fs.ModelIndex].ToLowerInvariant()); md.FrameNames.Add(fs.FrameName); md.FrameIndices.Add(fs.FrameIndex); } // More sanity checks... if (md.ModelNames.Count == 0) { // Show warning only when frames were not delibeartely disabled if (mds.Frames[targetsprite].Count > 0 && disabledframescount < mds.Frames[targetsprite].Count) { LogWarning("Model definition \"" + classname + "\" has no defined models"); } } else { // Add to collection entries[classname] = md; } } } } } } if (HasError) { LogError(); ClearError(); } } return(true); }
// Should be called after all decorate actors are parsed public override bool Parse(TextResourceData data, bool clearerrors) { // Already parsed? if (!base.AddTextResource(data)) { if (clearerrors) { ClearError(); } return(true); } // Cannot process? if (!base.Parse(data, clearerrors)) { return(false); } // Continue until at the end of the stream while (SkipWhitespace(true)) { string token = ReadToken(); if (string.IsNullOrEmpty(token) || token.ToLowerInvariant() != "model") { continue; } // Find classname SkipWhitespace(true); string classname = StripQuotes(ReadToken(ActorStructure.ACTOR_CLASS_SPECIAL_TOKENS)); if (string.IsNullOrEmpty(classname)) { ReportError("Expected actor class"); return(false); } // Check if actor exists bool haveplaceableactor = actorsbyclass.ContainsKey(classname); if (!haveplaceableactor && (General.Map.Data.GetZDoomActor(classname) == null)) { LogWarning("DECORATE class \"" + classname + "\" does not exist"); } // Now find opening brace if (!NextTokenIs("{")) { return(false); } // Parse the structure ModeldefStructure mds = new ModeldefStructure(); if (mds.Parse(this)) { // Fetch Actor info if (haveplaceableactor) { ThingTypeInfo info = General.Map.Data.GetThingInfoEx(actorsbyclass[classname]); if (info != null) { // Already have a voxel model? if (General.Map.Data.ModeldefEntries.ContainsKey(info.Index) && General.Map.Data.ModeldefEntries[info.Index].IsVoxel) { LogWarning("Both voxel(s) and model(s) are defined for actor\"" + classname + "\". Consider using either former or latter"); } // Actor has a valid sprite? else if (!string.IsNullOrEmpty(info.Sprite) && !info.Sprite.ToLowerInvariant().StartsWith(DataManager.INTERNAL_PREFIX) && (info.Sprite.Length == 6 || info.Sprite.Length == 8)) { string targetsprite = info.Sprite.Substring(0, 5); if (mds.Frames.ContainsKey(targetsprite)) { // Create model data ModelData md = new ModelData { InheritActorPitch = mds.InheritActorPitch, UseActorPitch = mds.UseActorPitch, UseActorRoll = mds.UseActorRoll }; // Things are complicated in GZDoom... Matrix moffset = Matrix.Translation(mds.Offset.Y, -mds.Offset.X, mds.Offset.Z); Matrix mrotation = Matrix.RotationY(-Angle2D.DegToRad(mds.RollOffset)) * Matrix.RotationX(-Angle2D.DegToRad(mds.PitchOffset)) * Matrix.RotationZ(Angle2D.DegToRad(mds.AngleOffset)); md.SetTransform(mrotation, moffset, mds.Scale); // Add models int disabledframescount = 0; foreach (var fs in mds.Frames[targetsprite]) { // Sanity checks if (string.IsNullOrEmpty(mds.ModelNames[fs.ModelIndex])) { LogWarning("Model definition \"" + classname + "\", frame \"" + fs.SpriteName + " " + fs.FrameName + "\" references undefiend model index " + fs.ModelIndex); continue; } //INFO: setting frame index to a negative number disables model rendering in GZDoom if (fs.FrameIndex < 0) { disabledframescount++; continue; } // Texture name will be empty when skin path is embedded in the model string skinname = (!string.IsNullOrEmpty(mds.SkinNames[fs.ModelIndex]) ? mds.SkinNames[fs.ModelIndex].ToLowerInvariant() : string.Empty); md.SkinNames.Add(skinname); md.SurfaceSkinNames.Add(mds.SurfaceSkinNames[fs.ModelIndex]); md.ModelNames.Add(mds.ModelNames[fs.ModelIndex].ToLowerInvariant()); md.FrameNames.Add(fs.FrameName); md.FrameIndices.Add(fs.FrameIndex); } // More sanity checks... if (md.ModelNames.Count == 0) { // Show warning only when frames were not delibeartely disabled if (mds.Frames[targetsprite].Count > 0 && disabledframescount < mds.Frames[targetsprite].Count) { LogWarning("Model definition \"" + classname + "\" has no defined models"); } } else { // Add to collection entries[classname] = md; } } } } } } if (HasError) { LogError(); ClearError(); } } return(true); }