// This loads the image protected override LocalLoadResult LocalLoadImage() { // Load file data Bitmap bitmap = null; string error = null; MemoryStream filedata = datareader.LoadFile(filepathname); //mxd isBadForLongTextureNames = false; if (filedata != null) { // Get a reader for the data bitmap = ImageDataFormat.TryLoadImage(filedata, probableformat, General.Map.Data.Palette); // Not loaded? if (bitmap == null) { error = "Image file \"" + filepathname + "\" data format could not be read, while loading texture \"" + this.Name + "\""; } filedata.Dispose(); } return(new LocalLoadResult(bitmap, error)); }
// This loads the image protected override void LocalLoadImage() { // Leave when already loaded if (this.IsImageLoaded) { return; } lock (this) { // Load file data if (bitmap != null) { bitmap.Dispose(); } bitmap = null; MemoryStream filedata = datareader.LoadFile(filepathname); //mxd if (filedata != null) { // Get a reader for the data IImageReader reader = ImageDataFormat.GetImageReader(filedata, probableformat, General.Map.Data.Palette); if (!(reader is UnknownImageReader)) { // Load the image filedata.Seek(0, SeekOrigin.Begin); try { bitmap = reader.ReadAsBitmap(filedata); } catch (InvalidDataException) { // Data cannot be read! bitmap = null; } } // Not loaded? if (bitmap == null) { General.ErrorLogger.Add(ErrorType.Error, "Image file \"" + filepathname + "\" data format could not be read, while loading texture \"" + this.Name + "\""); loadfailed = true; } else { // Get width and height from image width = bitmap.Size.Width; height = bitmap.Size.Height; } filedata.Dispose(); } // Pass on to base base.LocalLoadImage(); } }
// This loads the image protected override LocalLoadResult LocalLoadImage() { // Load file data Bitmap bitmap = null; string error = null; MemoryStream filedata = datareader.LoadFile(filepathname); //mxd isBadForLongTextureNames = false; if (filedata != null) { // Get a reader for the data IImageReader reader = ImageDataFormat.GetImageReader(filedata, probableformat, General.Map.Data.Palette); if (!(reader is UnknownImageReader)) { // Load the image filedata.Seek(0, SeekOrigin.Begin); try { bitmap = reader.ReadAsBitmap(filedata); } catch (InvalidDataException) { // Data cannot be read! bitmap = null; } } // Not loaded? if (bitmap == null) { error = "Image file \"" + filepathname + "\" data format could not be read, while loading texture \"" + this.Name + "\""; } filedata.Dispose(); } return(new LocalLoadResult(bitmap, error)); }