private string MakeAndRecordMoonDesign(PlanetoidCategory cat, SystemDesirability desirability) { string designName = GetUniqueDesignName(cat.GetValueName()); PlanetoidStat stat = MakeRandomMoonStat(cat, desirability); int passiveCmQty = GetPassiveCountermeasureQty(desirability, max: 1); var passiveCMs = _availablePassiveCountermeasureStats.Shuffle().Take(passiveCmQty); MoonDesign design = new MoonDesign(designName, stat, passiveCMs); _gameMgr.CelestialDesigns.Add(design); return designName; }
public void Add(MoonDesign design) { string designName = design.DesignName; D.Assert(!_moonDesignsLookup.ContainsKey(designName)); _moonDesignsLookup.Add(designName, design); //D.Log("{0} added {1} {2}.", GetType().Name, design.GetType().Name, designName); }