public void Add(FleetCmdDesign design) { Player player = design.Player; string designName = design.DesignName; var designsByName = _fleetCmdDesignsLookup[player]; D.Assert(!designsByName.ContainsKey(designName)); designsByName.Add(designName, design); //D.Log("{0} added {1} {2} for {3}.", GetType().Name, design.GetType().Name, designName, player); }
private string MakeAndRecordFleetCmdDesign(Player owner, string unitName, int cmsPerCmd, Formation formation) { string designName = GetUniqueCmdDesignName(); var passiveCmStats = _availablePassiveCountermeasureStats.Shuffle().Take(cmsPerCmd); UnitCmdStat cmdStat = MakeFleetCmdStat(unitName, formation); FleetCmdDesign design = new FleetCmdDesign(owner, designName, passiveCmStats, cmdStat); _gameMgr.PlayersDesigns.Add(design); return designName; }