/// <summary> /// 处理游戏初始化操作,在游戏初始加载之前 /// </summary> public void Initialize() { FileLocateRule.Textures = GameFileLocs.Texture; FileLocateRule.Effects = GameFileLocs.Effect; ConfigurationManager.Initialize(); ConfigurationManager.Instance.Register(new IniConfigurationFormat()); ConfigurationManager.Instance.Register(new GameConfigurationFormat()); EffectManager.Initialize(renderSys); EffectManager.Instance.RegisterModelEffectType(TerrainEffect33Factory.Name, new TerrainEffect33Factory(renderSys)); EffectManager.Instance.RegisterModelEffectType(TerrainEffect17Factory.Name, new TerrainEffect17Factory(renderSys)); EffectManager.Instance.RegisterModelEffectType(WaterEffectFactory.Name, new WaterEffectFactory(renderSys)); EffectManager.Instance.RegisterModelEffectType(StandardEffectFactory.Name, new StandardEffectFactory(renderSys)); EffectManager.Instance.RegisterModelEffectType(SkinnedStandardEffectFactory.Name, new SkinnedStandardEffectFactory(renderSys)); EffectManager.Instance.RegisterModelEffectType(EarthBaseEffectFactory.Name, new EarthBaseEffectFactory(renderSys)); EffectManager.Instance.RegisterModelEffectType(AtmosphereEffectFactory.Name, new AtmosphereEffectFactory(renderSys)); EffectManager.Instance.RegisterModelEffectType(CityLinkEffectFactory.Name, new CityLinkEffectFactory(renderSys)); EffectManager.Instance.RegisterModelEffectType(CityRingEffectFactory.Name, new CityRingEffectFactory(renderSys)); EffectManager.Instance.RegisterModelEffectType(TreeEffectFactory.Name, new TreeEffectFactory(renderSys)); EffectManager.Instance.RegisterModelEffectType(CitySelEffectFactory.Name, new CitySelEffectFactory(renderSys)); EffectManager.Instance.RegisterModelEffectType(TailEffectFactory.Name, new TailEffectFactory(renderSys)); EffectManager.Instance.RegisterModelEffectType(BoardEffectFactory.Name, new BoardEffectFactory(renderSys)); EffectManager.Instance.RegisterModelEffectType(StandardNHEffectFactory.Name, new StandardNHEffectFactory(renderSys)); RulesTable.LoadRules(); TextureManager.Initialize(1048576 * 200); TextureManager.Instance.Factory = renderSys.ObjectFactory; MaterialLibrary.Initialize(renderSys); ModelManager.Initialize(); EffectManager.Instance.LoadEffects(); FileLocation fl = FileSystem.Instance.Locate("terrainMaterial.ini", GameFileLocs.Config); MaterialLibrary.Instance.LoadTextureSet(fl); TreeModelLibrary.Initialize(renderSys); GameFontManager.Initiaize(renderSys); TerrainData.Initialize(); sprite = renderSys.ObjectFactory.CreateSprite(); SoundManager.Initialize(((X.Game)Program.Window.Tag).Services); StaticPlay.Init(((X.Game)Program.Window.Tag).Services); StaticPlay.PlayStart(); menu = new Menu(this, renderSys); }