protected void Draw(CCGameTime gameTime) { // Only draw stats if they are enabled. if (Stats.IsEnabled) { Stats.UpdateStart(); } DrawManager.PushMatrix(); foreach (CCDirector director in sceneDirectors) { CCScene runningScene = director.RunningScene; // draw the scene if (runningScene != null) { runningScene.Visit(); Renderer.VisitRenderQueue(); if (EventDispatcher.IsEventListenersFor(EVENT_AFTER_VISIT)) { EventDispatcher.DispatchEvent(eventAfterVisit); } } // draw the notifications node if (NotificationNode != null) { NotificationNode.Visit(); } if (EventDispatcher.IsEventListenersFor(EVENT_AFTER_DRAW)) { EventDispatcher.DispatchEvent(eventAfterDraw); } } DrawManager.PopMatrix(); // Only draw stats if they are enabled. if (Stats.IsEnabled) { Renderer.PushGroup(); Renderer.PushViewportGroup(ref defaultViewport); Renderer.PushLayerGroup(ref defaultViewMatrix, ref defaultProjMatrix); DrawManager.UpdateStats(); Stats.Draw(this); Renderer.PopLayerGroup(); Renderer.PopViewportGroup(); Renderer.PopGroup(); Renderer.VisitRenderQueue(); } }
void Draw() { DrawManager.BeginDraw(); CCScene runningScene = Director.RunningScene; var vp = Viewport; if (runningScene != null) { try { Renderer.PushViewportGroup(ref vp); runningScene.Visit(); Renderer.PopViewportGroup(); Renderer.VisitRenderQueue(); } catch (Exception e) { LogMessage("CCGameView: " + e.Message); } } if (Stats.Enabled) { try { Renderer.PushGroup(); Renderer.PushViewportGroup(ref defaultViewport); Renderer.PushLayerGroup(ref defaultViewMatrix, ref defaultProjMatrix); DrawManager.UpdateStats(); Stats.Draw(this); Renderer.PopLayerGroup(); Renderer.PopViewportGroup(); Renderer.PopGroup(); Renderer.VisitRenderQueue(); } catch (Exception e) { string msg = new System.Text.StringBuilder() .AppendLine($"Draw.Stats.Enabled : {e.Message}") .AppendLine($"Stack Trace: {e.StackTrace}") .ToString(); LogMessage(msg); } } DrawManager.EndDraw(); }
void Draw() { DrawManager.BeginDraw(); CCScene runningScene = Director.RunningScene; var vp = Viewport; if (runningScene != null) { Renderer.PushViewportGroup(ref vp); runningScene.Visit(); Renderer.PopViewportGroup(); Renderer.VisitRenderQueue(); } if (Stats.Enabled) { Renderer.PushGroup(); Renderer.PushViewportGroup(ref defaultViewport); Renderer.PushLayerGroup(ref defaultViewMatrix, ref defaultProjMatrix); DrawManager.UpdateStats(); Stats.Draw(this); Renderer.PopLayerGroup(); Renderer.PopViewportGroup(); Renderer.PopGroup(); Renderer.VisitRenderQueue(); } DrawManager.EndDraw(); }
protected void Draw(CCGameTime gameTime) { Stats.UpdateStart(); DrawManager.PushMatrix(); foreach (CCDirector director in sceneDirectors) { CCScene runningScene = director.RunningScene; // draw the scene if (runningScene != null) { runningScene.Visit(); if (EventDispatcher.IsEventListenersFor(EVENT_AFTER_VISIT)) { EventDispatcher.DispatchEvent(eventAfterVisit); } } // draw the notifications node if (NotificationNode != null) { NotificationNode.Visit(); } if (EventDispatcher.IsEventListenersFor(EVENT_AFTER_DRAW)) { EventDispatcher.DispatchEvent(eventAfterDraw); } } DrawManager.PopMatrix(); Stats.Draw(this); }