// static PhysicsJointFixed* ruct(PhysicsBody* a, PhysicsBody* b, cpVect anchr); #region PUBLIC FUNC public static CCPhysicsJointLimit Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr1, CCPoint anchr2, float min, float max) { CCPhysicsJointLimit joint = new CCPhysicsJointLimit(); if (joint != null && joint.Init(a, b, anchr1, anchr2, min, max)) { return(joint); } return(null); }
// static PhysicsJointFixed* ruct(PhysicsBody* a, PhysicsBody* b, cpVect anchr); #region PUBLIC FUNC public static CCPhysicsJointLimit Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr1, CCPoint anchr2, float min, float max) { CCPhysicsJointLimit joint = new CCPhysicsJointLimit(); if (joint != null && joint.Init(a, b, anchr1, anchr2, min, max)) { return joint; } return null; }