public static CCPhysicsJointGear Construct(CCPhysicsBody a, CCPhysicsBody b, float phase, float ratio) { CCPhysicsJointGear joint = new CCPhysicsJointGear(); if (joint != null && joint.Init(a, b, phase, ratio)) { return(joint); } return(null); }
public static CCPhysicsJointGear Construct(CCPhysicsBody a, CCPhysicsBody b, float phase, float ratio) { CCPhysicsJointGear joint = new CCPhysicsJointGear(); if (joint != null && joint.Init(a, b, phase, ratio)) { return joint; } return null; }