public override void OnEnter() { base.OnEnter(); //CCDirector::sharedDirector()->setProjection(CCDirectorProjection2D); var effect = new CCLiquid (2, new CCGridSize(32, 24), 1, 20); var bg = bgNode; bg.RunActions(effect, new CCDelayTime (2), new CCStopGrid()); }
public CCLiquidState(CCLiquid action, CCNode target) : base(action, target) { Waves = action.Waves; }
public CCLiquidState (CCLiquid action, CCNode target) : base (action, target) { Waves = action.Waves; }