protected override void AddedToScene() { base.AddedToScene(); // Use the bounds to layout the positioning of our drawable assets var bounds = VisibleBoundsWorldspace; ContentManager content = Application.Game.Content; content.RootDirectory = Application.ContentRootDirectory; SpriteFont font = content.Load<SpriteFont>("fonts/Segoe_UI_10_Regular"); FontManager.DefaultFont = Engine.Instance.Renderer.CreateFont(font); root = new BasicUI((int)bounds.Size.Width, (int)bounds.Size.Height); debug = new DebugViewModel(root); root.DataContext = new BasicUIViewModel(); SoundManager.Instance.LoadSounds(content, "sounds"); ImageManager.Instance.LoadImages(content); FontManager.Instance.LoadFonts(content, "fonts"); Schedule(UpdateUI); // Register for touch events var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = OnTouchesEnded; AddEventListener(touchListener, this); }
public LabelFNTOldNew() { // CCLabel Bitmap Font label1 = new CCLabel("Bitmap Font Label Test", "fonts/arial-unicode-26.fnt"); label1.Scale = 2; label1.Color = CCColor3B.White; AddChild(label1); label2 = new CCLabelBMFont("Bitmap Font Label Test", "fonts/arial-unicode-26.fnt"); label2.Scale = 2; label2.Color = CCColor3B.Red; AddChild(label2); drawNode = new CCDrawNode(); AddChild(drawNode); var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = (touches, touchEvent) => { var location = touches[0].Location; if (label1.BoundingBoxTransformedToWorld.ContainsPoint(location)) CCLog.Log("Hit"); }; AddEventListener(touchListener); }
public GameScene(CCWindow mainWindow) : base(mainWindow) { mainLayer = new CCLayer (); AddChild (mainLayer); paddleSprite = new CCSprite ("paddle"); paddleSprite.PositionX = 100; paddleSprite.PositionY = 100; mainLayer.AddChild (paddleSprite); ballSprite = new CCSprite ("ball"); ballSprite.PositionX = 320; ballSprite.PositionY = 600; mainLayer.AddChild (ballSprite); scoreLabel = new CCLabel ("Score: 0", "arial", 22); scoreLabel.PositionX = mainLayer.VisibleBoundsWorldspace.MinX + 20; scoreLabel.PositionY = mainLayer.VisibleBoundsWorldspace.MaxY - 20; scoreLabel.AnchorPoint = CCPoint.AnchorUpperLeft; mainLayer.AddChild (scoreLabel); Schedule (RunGameLogic); touchListener = new CCEventListenerTouchAllAtOnce (); touchListener.OnTouchesMoved = HandleTouchesMoved; AddEventListener (touchListener, this); }
protected override void AddedToScene() { base.AddedToScene(); // Use the bounds to layout the positioning of our drawable assets var bounds = VisibleBoundsWorldspace; // position the label on the center of the screen label.Position = bounds.LowerLeft; //Ubicar las 6 sillas al inicio //TODO hallar el centro de la pantalla CCSize tamaño = Scene.Window.WindowSizeInPixels; CCPoint centro = tamaño.Center; double cx = centro.X; double cy = centro.Y; double radio = 200; for (int i = 0; i < sillas.Count; i++) { double xpos = cx + radio * Math.Sin(2 * Math.PI / 6 * i); double ypos = cy + radio * Math.Cos(2 * Math.PI / 6 * i); CCPoint position = new CCPoint((float)xpos, (float)ypos); sillas[i].Position = position; sillas[i].Rotation = (float)(180 + 360 / 6 * i); } // Register for touch events var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = OnTouchesEnded; AddEventListener(touchListener, this); }
public GameOverLayer (int score) { var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = (touches, ccevent) => CCDirector.SharedDirector.ReplaceScene (GameLayer.Scene); EventDispatcher.AddEventListener(touchListener, this); string scoreMessage = String.Format ("Game Over. You collected {0} bananas!", score); var scoreLabel = new CCLabelTtf (scoreMessage, "MarkerFelt", 22) { Position = new CCPoint( CCDirector.SharedDirector.WinSize.Center.X, CCDirector.SharedDirector.WinSize.Center.Y + 50), Color = new CCColor3B (CCColor4B.Yellow), HorizontalAlignment = CCTextAlignment.Center, VerticalAlignment = CCVerticalTextAlignment.Center, Dimensions = ContentSize }; AddChild (scoreLabel); var playAgainLabel = new CCLabelTtf ("Tap to Play Again", "MarkerFelt", 22) { Position = CCDirector.SharedDirector.WinSize.Center, Color = new CCColor3B (CCColor4B.Green), HorizontalAlignment = CCTextAlignment.Center, VerticalAlignment = CCVerticalTextAlignment.Center, Dimensions = ContentSize }; AddChild (playAgainLabel); Color = new CCColor3B (CCColor4B.Black); Opacity = 255; }
//^Each character needed it's own CCSprite to go with a weapon, only one instance of a CCSprite shows in game public GameLayer() : base("level_" + CCRandom.GetRandomInt(3, numLevels) + ".tmx"/*"level_5.tmx"*/) // get a random level and load it on initialization { character.map = this; //touch listener - calles tileHandler to handle tile touches touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = handleEndTouches; AddEventListener(touchListener); loopTiles(null); //Schedule the main game loop enemiesList = placeEnemiesRandomly(); foreach (character enemy in enemiesList) this.AddChild(enemy); //Add labels to the upper left hand corner //Might be better to have a bar with width based on a percentage of health/maxhealth userInfo = new CCLabel ("Health: " + user.health + "/" + user.maxHealth + " Attack : " + user.weapon.attack,"arial",12); userInfo.Position = new CCPoint(70, VisibleBoundsWorldspace.UpperRight.Y + 5); userInfo.IsAntialiased = true; this.AddChild(userInfo); //run main game loop - frames happen every 1 second Schedule(RunGameLogic,(float)0.5); }
public LabelSFOldNew() { // CCLabel SpriteFont label1 = new CCLabel("SpriteFont Label Test", "arial", 48, CCLabelFormat.SpriteFont); AddChild(label1); label2 = new CCLabelTtf("SpriteFont Label Test", "arial", 48); label2.Color = CCColor3B.Red; label2.AnchorPoint = CCPoint.AnchorMiddle; AddChild(label2); drawNode = new CCDrawNode(); AddChild(drawNode); var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = (touches, touchEvent) => { var location = touches[0].Location; if (label1.BoundingBoxTransformedToWorld.ContainsPoint(location)) CCLog.Log("Hit"); }; AddEventListener(touchListener); }
public GameLayer () { var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = OnTouchesEnded; EventDispatcher.AddEventListener(touchListener, this); Color = new CCColor3B (CCColor4B.White); Opacity = 255; visibleBananas = new List<CCSprite> (); hitBananas = new List<CCSprite> (); monkey = new CCSprite ("Monkey"); monkey.Position = CCDirector.SharedDirector.WinSize.Center; AddChild (monkey); Schedule ((t) => { visibleBananas.Add (AddBanana ()); dt += t; if(ShouldEndGame ()){ var gameOverScene = GameOverLayer.SceneWithScore(hitBananas.Count); CCTransitionFadeDown transitionToGameOver = new CCTransitionFadeDown(1.0f, gameOverScene); CCDirector.SharedDirector.ReplaceScene (transitionToGameOver); } }, 1.0f); Schedule ((t) => { CheckCollision (); }); }
protected override void AddedToScene() { base.AddedToScene(); var tilemap = new CCTileMap("tilemaps/iso-test-zorder.tmx"); AddChild(tilemap); // Uncomment this to test loading from a stream reader with Release > 1.3.1.0 // // Note: the application.ContentSearchPaths.Add("tilemaps"); in AppDelegate.cs module // // Without a TileMapFileName there is no way to determine the relative offset of the backing // graphic asset so this will have to set in the tile map definition or use a search path added // to the application ContentSearchPaths ex.. application.ContentSearchPaths.Add("images"); // using (var streamReader = new StreamReader(CCFileUtils.GetFileStream("tilemaps/iso-test-zorder.tmx"))) // { // var tileMap = new CCTileMap(streamReader); // AddChild(tileMap); // } // Use the bounds to layout the positioning of our drawable assets var bounds = VisibleBoundsWorldspace; // position the label on the center of the screen label.Position = bounds.Center; // Register for touch events var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = OnTouchesEnded; AddEventListener(touchListener, this); }
public GameLayer() { var touchListener = new CCEventListenerTouchAllAtOnce (); touchListener.OnTouchesEnded = OnTouchesEnded; AddEventListener (touchListener, this); Color = new CCColor3B (CCColor4B.White); Opacity = 255; visibleBananas = new List<CCSprite> (); hitBananas = new List<CCSprite> (); // batch node for physics balls ballsBatch = new CCSpriteBatchNode ("balls", 100); ballTexture = ballsBatch.Texture; AddChild (ballsBatch, 1, 1); AddGrass (); AddSun (); AddMonkey (); StartScheduling(); CCSimpleAudioEngine.SharedEngine.PlayBackgroundMusic ("Sounds/backgroundMusic", true); }
public StartScene(CCWindow mainWindow) : base(mainWindow) { mainLayer = new CCLayer (); AddChild (mainLayer); PlayButton = new CCSprite ("logo"); NameLabel = new CCLabel ("Map Knight - Alpha", "arial", 22); CreatorLabel = new CCLabel ("Created by tipfom and Exo", "arial", 22); VersionLabel = new CCLabel ("Version unspecified", "arial", 22); InfoLabel = new CCLabel ("Click to play", "arial", 22); PlayButton.ScaleX = mainWindow.WindowSizeInPixels.Width / PlayButton.ContentSize.Width; PlayButton.ScaleY = mainWindow.WindowSizeInPixels.Height / PlayButton.ContentSize.Height; PlayButton.Position = new CCPoint (PlayButton.ScaledContentSize.Width / 2, PlayButton.ScaledContentSize.Height / 2); NameLabel.Position = new CCPoint (mainWindow.WindowSizeInPixels.Width / 4 * 3, mainWindow.WindowSizeInPixels.Height / 2 - NameLabel.ContentSize.Height); CreatorLabel.Position = new CCPoint (mainWindow.WindowSizeInPixels.Width / 4 * 3, NameLabel.PositionY - CreatorLabel.ContentSize.Height - 30); VersionLabel.Position = new CCPoint (mainWindow.WindowSizeInPixels.Width / 4 * 3, CreatorLabel.PositionY - VersionLabel.ContentSize.Height - 30); InfoLabel.Position = new CCPoint (mainWindow.WindowSizeInPixels.Width / 4 * 3, VersionLabel.PositionY - InfoLabel.ContentSize.Height - 30); mainLayer.AddChild (PlayButton); mainLayer.AddChild (NameLabel); mainLayer.AddChild (CreatorLabel); mainLayer.AddChild (VersionLabel); mainLayer.AddChild (InfoLabel); touchListener = new CCEventListenerTouchAllAtOnce (); touchListener.OnTouchesEnded = HandleTouchesEnded; AddEventListener (touchListener, this); }
public RubeBasicLayer(string jsonfile) { AnchorPoint = new CCPoint(0, 0); HasWheel = true; JSON_FILE = jsonfile; TouchPanel.EnabledGestures = GestureType.Pinch | GestureType.PinchComplete; var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesBegan = OnTouchesBegan; touchListener.OnTouchesMoved = OnTouchesMoved; touchListener.OnTouchesEnded = OnTouchesEnded; touchListener.OnTouchesCancelled = OnTouchesCancelled; AddEventListener(touchListener, this); var mouseListener = new CCEventListenerMouse(); mouseListener.OnMouseScroll = OnMouseScroll; AddEventListener(mouseListener, this); // set the starting scale and offset values from the subclass Position = InitialWorldOffset(); Scale = InitialWorldScale(); // load the world from RUBE .json file (this will also call afterLoadProcessing) LoadWorld(); }
internal CCEventListenerTouchAllAtOnce(CCEventListenerTouchAllAtOnce eventListener) : this() { OnTouchesBegan = eventListener.OnTouchesBegan; OnTouchesMoved = eventListener.OnTouchesMoved; OnTouchesEnded = eventListener.OnTouchesEnded; OnTouchesCancelled = eventListener.OnTouchesCancelled; }
internal CCEventListenerTouchAllAtOnce (CCEventListenerTouchAllAtOnce eventListener) : this() { OnTouchesBegan = eventListener.OnTouchesBegan; OnTouchesMoved = eventListener.OnTouchesMoved; OnTouchesEnded = eventListener.OnTouchesEnded; OnTouchesCancelled = eventListener.OnTouchesCancelled; }
public TouchScreenInput(CCLayer owner) { this.owner = owner; touchListener = new CCEventListenerTouchAllAtOnce (); touchListener.OnTouchesMoved = HandleTouchesMoved; touchListener.OnTouchesBegan = HandleTouchesBegan; owner.AddEventListener (touchListener); }
public TouchScreenInput(CCLayer Owner,PhysicsEntity controledEntity) { this.owner = Owner; mControledEntity = controledEntity; touchListener = new CCEventListenerTouchAllAtOnce (); touchListener.OnTouchesMoved = HandleTouchesMoved; touchListener.OnTouchesEnded = OnTouchesEnded; owner.AddEventListener (touchListener); }
/// <summary> /// Init the specified sceneLayer. /// </summary> /// <param name="sceneLayer">The scene layer.</param> public void Init(CCLayer sceneLayer) { m_touchListener = new CCEventListenerTouchAllAtOnce(); m_touchListener.OnTouchesBegan = OnTouchesBegan; m_touchListener.OnTouchesCancelled = OnTouchesCancelled; m_touchListener.OnTouchesEnded = OnTouchesEnded; m_touchListener.OnTouchesMoved = OnTouchesMoved; sceneLayer.AddEventListener(m_touchListener); }
protected override void AddedToScene() { base.AddedToScene(); // Register for touch events var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = OnTouchesEnded; AddEventListener(touchListener, this); }
public GameStartLayer () : base () { var touchListener = new CCEventListenerTouchAllAtOnce (); touchListener.OnTouchesEnded = (touches, ccevent) => Window.DefaultDirector.ReplaceScene (GameLayer.GameScene (Window)); AddEventListener (touchListener, this); Color = CCColor3B.Black; Opacity = 255; }
protected override void AddedToScene() { base.AddedToScene(); // Use the bounds to layout the positioning of our drawable assets CCRect bounds = VisibleBoundsWorldspace; // Register for touch events var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = OnTouchesEnded; AddEventListener(touchListener, this); }
protected override void AddedToScene() { base.AddedToScene(); //Init Game Elements _player1Score = 0; _player2Score = 0; //get screen size _screenSize = Window.WindowSizeInPixels; //CCDirector::sharedDirector()->getWinSize(); //1. add court image GameSprite court = new GameSprite("court"); // CCSprite::create("court.png"); court.SetPosition(new CCPoint(_screenSize.Width * 0.5f, _screenSize.Height * 0.5f)); //->setPosition(ccp()); AddChild(court); //2. add players _player1 = new GameSprite("mallet"); //GameSprite::gameSpriteWithFile("mallet.png"); _player1.SetPosition(new CCPoint(_screenSize.Width * 0.5f, _player1.RotationX * 2f)); AddChild(_player1, 0, kPlayer1Tag); _player2 = new GameSprite("mallet"); _player2.SetPosition(new CCPoint(_screenSize.Width * 0.5f, _screenSize.Height - _player1.RotationX * 2)); AddChild(_player2, 0, kPlayer2Tag); _players = new GameSprite[] { _player1, _player2 };// CCArray::create(_player1, _player2, NULL); //3. add puck _ball = new GameSprite("puck"); _ball.SetPosition(new CCPoint(_screenSize.Width * 0.5f, _screenSize.Height * 0.5f - 2f * _ball.RotationX)); AddChild(_ball); //4. add score display _player1ScoreLabel = new CCLabelTtf("0", "MarkerFelt", 22); _player1ScoreLabel.Position = new CCPoint(_screenSize.Width - 60f, _screenSize.Height * 0.5f - 80f); _player1ScoreLabel.Rotation = 90; AddChild(_player1ScoreLabel); _player2ScoreLabel = new CCLabelTtf("0", "MarkerFelt", 22); _player2ScoreLabel.Position = new CCPoint(_screenSize.Width - 60f, _screenSize.Height * 0.5f + 80f); _player2ScoreLabel.Rotation = 90; AddChild(_player2ScoreLabel); //listen for touches CCEventListenerTouchAllAtOnce tListener = new CCEventListenerTouchAllAtOnce(); tListener.OnTouchesBegan = TouchesBegan; tListener.OnTouchesEnded = TouchesEnded; tListener.OnTouchesMoved = TouchesMoved; AddEventListener(tListener, this); Schedule(Update); }
public SpriteBatchNode1() { CCSpriteBatchNode BatchNode = new CCSpriteBatchNode("Images/grossini_dance_atlas", 50); AddChild(BatchNode, 0, (int)kTags.kTagSpriteBatchNode); // Register Touch Event var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = OnTouchesEnded; AddEventListener(touchListener); }
public LabelFNTMultiLineAlignment() { // Register Touch Event var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesBegan = onTouchesBegan; touchListener.OnTouchesMoved = onTouchesMoved; touchListener.OnTouchesEnded = onTouchesEnded; AddEventListener(touchListener); }
protected override void AddedToScene() { base.AddedToScene(); var bounds = VisibleBoundsWorldspace; var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = OnTouchesEnded; AddEventListener(touchListener, this); }
public MonsterRun() { var touchListener = new CCEventListenerTouchAllAtOnce (); touchListener.OnTouchesBegan = OnTouchesEnded; AddEventListener (touchListener, this); _monsters = new List<Monster>(); _monstersOnScreen = new List<CCNode>(); _hearths = new List<CCNode>(); }
public MultiTouchTestLayer() { var listener = new CCEventListenerTouchAllAtOnce(); listener.OnTouchesBegan = onTouchesBegan; listener.OnTouchesMoved = onTouchesMoved; listener.OnTouchesEnded = onTouchesEnded; AddEventListener(listener); title = new CCLabelTtf("Please touch the screen!", "", 24); AddChild(title); }
public override void OnEnter() { base.OnEnter(); // Register Touch Event var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesBegan = onTouchesBegan; touchListener.OnTouchesMoved = onTouchesMoved; touchListener.OnTouchesEnded = onTouchesEnded; touchListener.OnTouchesCancelled = onTouchesCancelled; AddEventListener(touchListener); }
public override void OnEnter() { base.OnEnter(); CCSize windowSize = Layer.VisibleBoundsWorldspace.Size; // Register Touch Event var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = OnTouchesEnded; AddEventListener(touchListener); for (int i = 0; i < 30; i++) AddNewSprite(); }
public MultiTouchTestLayer() { var listener = new CCEventListenerTouchAllAtOnce(); listener.OnTouchesBegan = onTouchesBegan; listener.OnTouchesMoved = onTouchesMoved; listener.OnTouchesEnded = onTouchesEnded; AddEventListener(listener); title = new CCLabel("Please touch the screen!", "arial", 24, CCLabelFormat.SpriteFont); title.AnchorPoint = CCPoint.AnchorMiddle; AddChild(title); }
public GameOverLayer(int score) { var touchListener = new CCEventListenerTouchAllAtOnce (); touchListener.OnTouchesEnded = (touches, ccevent) => Window.DefaultDirector.ReplaceScene (GameLayer.GameScene (Window)); AddEventListener (touchListener, this); scoreMessage = String.Format ("Game Over. You collected {0} bananas!", score); Color = new CCColor3B (CCColor4B.Black); Opacity = 255; }
protected override void AddedToScene() { base.AddedToScene(); CCSize windowSize = Layer.VisibleBoundsWorldspace.Size; AddNewSpriteWithCoords(new CCPoint(windowSize.Width / 2, windowSize.Height / 2)); // Register Touch Event var touchListener = new CCEventListenerTouchAllAtOnce(); touchListener.OnTouchesEnded = OnTouchesEnded; AddEventListener(touchListener); }