コード例 #1
0
        public CC3DrawableNode(CC3GraphicsContext graphicsContext)
            : base()
        {
            _graphicsContext = graphicsContext;
            _drawableNodeChildren = new List<CC3DrawableNode>();

            _worldScale = CC3Vector.CC3VectorUnitCube;
            _rotationChangeRelativeToAnchorNeededToUpdate = CC3Quaternion.CC3QuaternionIdentity;
            _rotationAnchorPointRelativeToPositionUsedForUpdate = CC3Vector.CC3VectorZero;
        }
コード例 #2
0
        public ShowcaseGameScene(Game game, CC3GraphicsContext graphicsContext)
            : base(graphicsContext)
        {
            /*
            this.InitializeCamera();
            this.InitializeEffect();
            this.InitializeCubeDrawingData();
            this.InitializeCubes();
            this.InitializeCameraAction();
            */

            _progPipeline = LCC3ProgPipeline.SharedPipeline(game);

            /*
            this.InitializeCameraForTextureTest();
            this.InitializeModel();
            this.InitializeTankEffect();
            this.RunCameraActionForTextureTest();
            */

            /*
            this.InitializeCameraForMaterialTest();
            this.InitializeMaterialCubes();
            this.InitializeMaterialShader();
            this.InitializeMaterials();
            this.InitializeMaterialDrawingData();
            */

            /*
            this.InitializeCameraForMaterialTest();
            this.InitializeMaterialCubes();
            this.InitializeMaterialShader();
            this.InitializeMultiTextureMaterials();
            this.InitializeMaterialDrawingData();
            */

            this.InitializeCameraForMaterialTest();
            this.InitializeParametricMeshPositions();
            this.InitializeMaterialShader();
            this.InitializeParametricMeshMaterials();
            this.InitializeParametricMeshDrawingData();
        }
コード例 #3
0
ファイル: CC3MeshNode.cs プロジェクト: rtabbara/Cocos3D-XNA
 public CC3MeshNode(CC3GraphicsContext graphicsContext, CC3Mesh mesh, CC3Material material)
     : base(graphicsContext)
 {
     _mesh = mesh;
     _material = material;
 }
コード例 #4
0
ファイル: CC3Scene.cs プロジェクト: rtabbara/Cocos3D-XNA
 public CC3Scene(CC3GraphicsContext graphicsContext)
     : base(graphicsContext)
 {
     _proxy2dCCScene = new ProxyCCScene(this);
 }