コード例 #1
0
        public static Define ParseDefine(Flash flash, byte[] data, Cursor cursor)
        {
            //find nextIndex
            int dataLength = Utils.ReadInt32(data, cursor);
            int nextIndex  = cursor.index + dataLength;

            //parse
            byte   type = Utils.ReadByte(data, cursor);
            Define def  = null;

            if (type == Define.DEF_TYPE_GRAPHIC)
            {
                def = new DefineGraphic().init(flash, data, cursor);
            }
            else if (type == Define.DEF_TYPE_SPRITE)
            {
                def = new DefineMovie().init(flash, data, cursor);
            }
            else if (type == Define.DEF_TYPE_SOUND)
            {
                //				def = new BBFlashGraphicDefinition().init(data, tmpcursor.index);
            }
            else if (type == Define.DEF_TYPE_TEXT)
            {
                //				def = new BBFlashGraphicDefinition().init(data, tmpcursor.index);
            }


            //nextIndex
            cursor.index = nextIndex;

            return(def);
        }
コード例 #2
0
 public MovieImp(DefineMovie define) : base(define)
 {
     _startFrame = 0;
     _endFrame   = _define.frames.Length - 1;
     _loop       = true;
     _fps        = define.flash.frameRate;
     _action     = null;
 }
コード例 #3
0
 public Movie(DefineMovie define)
 {
     _view = new CCNodeRGBA();
     _view.cascadeColorEnabled   = true;
     _view.cascadeOpacityEnabled = true;
     _view.gameObject.name       = define.characterId.ToString();
     _depth_displays             = new DisplayObject[define.maxDepth + 1];
     _depth_displayCaches        = new List <DisplayObject> [define.maxDepth + 1];
     _define        = define;
     _currentFrame  = -1;
     _isBoundsDirty = true;
     _tweenMode     = kTweenMode.SkipNoLabelFrames;
 }
コード例 #4
0
 public Movie createMovie(DefineMovie define)
 {
     return(new MovieImp(define));
 }
コード例 #5
0
 public BBFlashMovieImp(DefineMovie define) : base(define)
 {
     _frameEventMode = kFrameEventMode.LabelFrame;
 }