public StressTest2() { CCSize s = CCDirector.SharedDirector.WinSize; CCLayer sublayer = new CCLayer(); CCSprite sp1 = new CCSprite(TestResource.s_pPathSister1); sp1.Position = (new CCPoint(80, s.Height / 2)); CCActionInterval move = new CCMoveBy (3, new CCPoint(350, 0)); CCActionInterval move_ease_inout3 = new CCEaseInOut((CCActionInterval) (move.Copy()), 2.0f); var move_ease_inout_back3 = (CCActionInterval) move_ease_inout3.Reverse(); CCFiniteTimeAction seq3 = new CCSequence(move_ease_inout3, move_ease_inout_back3); sp1.RunAction(new CCRepeatForever ((CCActionInterval) seq3)); sublayer.AddChild(sp1, 1); CCParticleFire fire = new CCParticleFire(); fire.Texture = (CCTextureCache.SharedTextureCache.AddImage("Images/fire")); fire.Position = (new CCPoint(80, s.Height / 2 - 50)); var copy_seq3 = (CCActionInterval) (seq3.Copy()); fire.RunAction(new CCRepeatForever (copy_seq3)); sublayer.AddChild(fire, 2); Schedule((shouldNotLeak), 6.0f); AddChild(sublayer, 0, CocosNodeTestStaticLibrary.kTagSprite1); }
public override void OnEnter() { base.OnEnter(); var size = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy (3, new CCPoint(size.Width - 130, 0)); var move_ease_inout1 = new CCEaseInOut((CCActionInterval) move.Copy(), 0.65f); var move_ease_inout_back1 = move_ease_inout1.Reverse(); var move_ease_inout2 = new CCEaseInOut((CCActionInterval) move.Copy(), 1.35f); var move_ease_inout_back2 = move_ease_inout2.Reverse(); var move_ease_inout3 = new CCEaseInOut((CCActionInterval) move.Copy(), 1.0f); var move_ease_inout_back3 = move_ease_inout3.Reverse() as CCActionInterval; var delay = new CCDelayTime (0.25f); var seq1 = new CCSequence(move_ease_inout1, delay, move_ease_inout_back1, (CCFiniteTimeAction) delay.Copy()); var seq2 = new CCSequence(move_ease_inout2, (CCFiniteTimeAction) delay.Copy(), move_ease_inout_back2, (CCFiniteTimeAction) delay.Copy()); var seq3 = new CCSequence(move_ease_inout3, (CCFiniteTimeAction) delay.Copy(), move_ease_inout_back3, (CCFiniteTimeAction) delay.Copy()); m_tamara.RunAction(new CCRepeatForever ((CCActionInterval)seq1)); m_kathia.RunAction(new CCRepeatForever ((CCActionInterval)seq2)); m_grossini.RunAction(new CCRepeatForever ((CCActionInterval)seq3)); }
public CCEaseInOut(CCEaseInOut easeInOut) : base(easeInOut) { }