public override void OnEnter() { base.OnEnter(); CCNode target = GetChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) CCSize size = CCDirector.SharedDirector.WinSize; CCActionInterval lens = new CCLens3D(0.0f, new CCGridSize(15, 10), new CCPoint(size.Width / 2, size.Height / 2), 240); CCActionInterval waves = new CCWaves3D(10, new CCGridSize(15, 10), 18, 15); CCFiniteTimeAction reuse = new CCReuseGrid(1); CCActionInterval delay = new CCDelayTime (8); CCActionInterval orbit = new CCOrbitCamera(5, 1, 2, 0, 180, 0, -90); CCFiniteTimeAction orbit_back = orbit.Reverse(); target.RunAction(new CCRepeatForever ((new CCSequence(orbit, orbit_back)))); target.RunAction(new CCSequence(lens, delay, reuse, waves)); }
public override void OnEnter() { base.OnEnter(); CCNode target = GetChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // ShakyTiles is TiledGrid3D and it's size is (15,10) // Shuffletiles is TiledGrid3D and it's size is (15,10) // TurnOfftiles is TiledGrid3D and it's size is (15,10) CCActionInterval shaky = new CCShakyTiles3D(5, new CCGridSize(15, 10), 4, false); CCActionInterval shuffle = new CCShuffleTiles(new CCGridSize(15, 10), 3, 0); CCActionInterval turnoff = new CCTurnOffTiles(3, new CCGridSize(15, 10), 0); CCFiniteTimeAction turnon = turnoff.Reverse(); // reuse 2 times: // 1 for shuffle // 2 for turn off // turnon tiles will use a new grid CCFiniteTimeAction reuse = new CCReuseGrid(2); CCActionInterval delay = new CCDelayTime (1); // id orbit = [OrbitCamera::actionWithDuration:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90]; // id orbit_back = [orbit reverse]; // // [target runAction: [RepeatForever::actionWithAction: [Sequence actions: orbit, orbit_back, nil]]]; target.RunAction((new CCSequence(shaky, delay, reuse, shuffle, (CCFiniteTimeAction) delay.Copy(), turnoff, turnon))); }
public static CCActionInterval actionWithDuration(float t) { CCFlipX3D flipx = new CCFlipX3D(t); CCFiniteTimeAction flipx_back = flipx.Reverse(); CCDelayTime delay = new CCDelayTime (2); return (CCSequence.FromActions(flipx, delay, flipx_back)); }
public new static CCActionInterval actionWithDuration(float t) { CCTurnOffTiles fadeout = new CCTurnOffTiles(t, new CCGridSize(48, 32), 25); CCFiniteTimeAction back = fadeout.Reverse(); CCDelayTime delay = new CCDelayTime (0.5f); return (CCActionInterval)(new CCSequence(fadeout, delay, back)); }
public static CCActionInterval actionWithDuration(float t) { CCFadeOutDownTiles fadeout = new CCFadeOutDownTiles(t, new CCGridSize(16, 12)); CCFiniteTimeAction back = fadeout.Reverse(); CCDelayTime delay = new CCDelayTime (0.5f); return (CCActionInterval)(new CCSequence(fadeout, delay, back)); }
public new static CCActionInterval actionWithDuration(float t) { CCShuffleTiles shuffle = new CCShuffleTiles(new CCGridSize(16, 12), t, 25); CCFiniteTimeAction shuffle_back = shuffle.Reverse(); CCDelayTime delay = new CCDelayTime (2); return (CCActionInterval)(new CCSequence(shuffle, delay, shuffle_back)); }
public void disableMenuCallback(object pSender) { m_pMenu1.Enabled = false; CCDelayTime wait = new CCDelayTime (5); CCCallFunc enable = new CCCallFunc(enableMenuCallback); CCFiniteTimeAction seq = CCSequence.FromActions(wait, enable); m_pMenu1.RunAction(seq); }
public override void OnEnter() { base.OnEnter(); this.TouchEnabled = true; CCSize s = CCDirector.SharedDirector.WinSize; CCLayerColor layer = new CCLayerColor(new CCColor4B(0xFF, 0x00, 0x00, 0x80), s.Width * 0.75f, s.Height * 0.75f); layer.IgnoreAnchorPointForPosition = false; layer.Position = (new CCPoint(s.Width / 2, s.Height / 2)); AddChild(layer, 1, kTagLayer); // // Add two labels using BM label class // CCLabelBMFont CCLabelBMFont label1 = new CCLabelBMFont("LABEL1", "fonts/konqa32.fnt"); layer.AddChild(label1); label1.Position = new CCPoint(layer.ContentSize.Width / 2, layer.ContentSize.Height * 0.75f); CCLabelBMFont label2 = new CCLabelBMFont("LABEL2", "fonts/konqa32.fnt"); layer.AddChild(label2); label2.Position = new CCPoint(layer.ContentSize.Width / 2, layer.ContentSize.Height * 0.25f); // // Do the sequence of actions in the bug report float waitTime = 3f; float runTime = 12f; layer.Visible = false; CCHide hide = new CCHide(); CCScaleTo scaleTo1 = new CCScaleTo(0.0f, 0.0f); CCShow show = new CCShow(); CCDelayTime delay = new CCDelayTime (waitTime); CCScaleTo scaleTo2 = new CCScaleTo(runTime * 0.25f, 1.2f); CCScaleTo scaleTo3 = new CCScaleTo(runTime * 0.25f, 0.95f); CCScaleTo scaleTo4 = new CCScaleTo(runTime * 0.25f, 1.1f); CCScaleTo scaleTo5 = new CCScaleTo(runTime * 0.25f, 1.0f); CCFiniteTimeAction seq = new CCSequence(hide, scaleTo1, show, delay, scaleTo2, scaleTo3, scaleTo4, scaleTo5); layer.RunAction(seq); }
public override void OnEnter() { base.OnEnter(); var size = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy (3, new CCPoint(size.Width - 130, 0)); var move_back = (CCActionInterval) move.Reverse(); var move_ease_in = new CCEaseIn((CCActionInterval) move.Copy(), 2.5f); var move_ease_in_back = move_ease_in.Reverse(); var move_ease_out = new CCEaseOut((CCActionInterval) move.Copy(), 2.5f); var move_ease_out_back = move_ease_out.Reverse(); var delay = new CCDelayTime (0.25f); var seq1 = new CCSequence(move, delay, move_back, (CCFiniteTimeAction) delay.Copy()); var seq2 = new CCSequence(move_ease_in, (CCFiniteTimeAction) delay.Copy(), move_ease_in_back, (CCFiniteTimeAction) delay.Copy()); var seq3 = new CCSequence(move_ease_out, (CCFiniteTimeAction) delay.Copy(), move_ease_out_back, (CCFiniteTimeAction) delay.Copy()); var a2 = m_grossini.RunAction(new CCRepeatForever ((CCActionInterval)seq1)); a2.Tag = 1; var a1 = m_tamara.RunAction(new CCRepeatForever ((CCActionInterval)seq2)); a1.Tag = 1; var a = m_kathia.RunAction(new CCRepeatForever ((CCActionInterval)seq3)); a.Tag = 1; Schedule(testStopAction, 6.25f); }
public override void OnEnter() { base.OnEnter(); var s = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy (3, new CCPoint(s.Width - 130, 0)); var move_back = move.Reverse(); var move_ease = new CCEaseBackInOut((CCActionInterval) (move.Copy())); var move_ease_back = move_ease.Reverse() as CCActionInterval; var delay = new CCDelayTime (0.25f); var seq1 = new CCSequence(move, delay, move_back, (CCFiniteTimeAction) delay.Copy()); var seq2 = new CCSequence(move_ease, (CCFiniteTimeAction) delay.Copy(), move_ease_back, (CCFiniteTimeAction) delay.Copy()); positionForTwo(); m_grossini.RunAction(new CCRepeatForever (seq1)); m_tamara.RunAction(new CCRepeatForever (seq2)); }
public override void OnEnter() { base.OnEnter(); var s = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy (3, new CCPoint(s.Width - 130, 0)); var move_back = move.Reverse(); var move_ease_in = new CCEaseBounceIn((CCActionInterval) (move.Copy())); var move_ease_in_back = move_ease_in.Reverse(); var move_ease_out = new CCEaseBounceOut((CCActionInterval) (move.Copy())); var move_ease_out_back = move_ease_out.Reverse(); var delay = new CCDelayTime (0.25f); var seq1 = new CCSequence(move, delay, move_back, (CCFiniteTimeAction) delay.Copy()); var seq2 = new CCSequence(move_ease_in, (CCFiniteTimeAction) delay.Copy(), move_ease_in_back, (CCFiniteTimeAction) delay.Copy()); var seq3 = new CCSequence(move_ease_out, (CCFiniteTimeAction) delay.Copy(), move_ease_out_back, (CCFiniteTimeAction) delay.Copy()); m_grossini.RunAction(new CCRepeatForever (seq1)); m_tamara.RunAction(new CCRepeatForever (seq2)); m_kathia.RunAction(new CCRepeatForever (seq3)); }
public override void OnEnter() { base.OnEnter(); var s = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy (3, new CCPoint(s.Width - 130, 0)); var move_ease_inout1 = new CCEaseElasticInOut((CCActionInterval) (move.Copy()), 0.3f); var move_ease_inout_back1 = move_ease_inout1.Reverse(); var move_ease_inout2 = new CCEaseElasticInOut((CCActionInterval) (move.Copy()), 0.45f); var move_ease_inout_back2 = move_ease_inout2.Reverse(); var move_ease_inout3 = new CCEaseElasticInOut((CCActionInterval) (move.Copy()), 0.6f); var move_ease_inout_back3 = move_ease_inout3.Reverse(); var delay = new CCDelayTime (0.25f); var seq1 = new CCSequence(move_ease_inout1, delay, move_ease_inout_back1, (CCFiniteTimeAction) delay.Copy()); var seq2 = new CCSequence(move_ease_inout2, (CCFiniteTimeAction) delay.Copy(), move_ease_inout_back2, (CCFiniteTimeAction) delay.Copy()); var seq3 = new CCSequence(move_ease_inout3, (CCFiniteTimeAction) delay.Copy(), move_ease_inout_back3, (CCFiniteTimeAction) delay.Copy()); m_tamara.RunAction(new CCRepeatForever (seq1)); m_kathia.RunAction(new CCRepeatForever (seq2)); m_grossini.RunAction(new CCRepeatForever (seq3)); }
public override void Update(float dt) { elapsed += dt; if (elapsed > 1f) { elapsed = 0f; // CCLabelBMFont if (label1 != null) { RemoveChild(label1); } CCNode node = new CCNode(); CCSize s = CCDirector.SharedDirector.WinSize; float x = s.Width * CCMacros.CCRandomBetween0And1(); float y = s.Height * CCMacros.CCRandomBetween0And1(); label1 = new CCLabelBMFont(string.Format("{0:N2},{1:N2} @ Mem Leak Ctor", x, y), "fonts/konqa32.fnt", 255f, CCTextAlignment.Right, CCPoint.Zero); node.AddChild(label1); label1.Position = new CCPoint(x, y); AddChild(node); label1 = node; // Start - test case for memory leak mentioned at https://cocos2dxna.codeplex.com/discussions/544032 node.Scale = 2f; //--> This action causes the leak CCScaleTo acScale = new CCScaleTo(0.1f, 1); CCDelayTime acShow = new CCDelayTime(0.1f); CCSplitRows acFadeOut = new CCSplitRows(0.1f, 20); CCRemoveSelf acRemove = new CCRemoveSelf(true); CCSequence seq = new CCSequence(acScale, acShow, acFadeOut, acRemove); node.RunAction(seq); } }
public SpriteOffsetAnchorFlip() { CCSize s = CCDirector.SharedDirector.WinSize; for (int i = 0; i < 3; i++) { CCSpriteFrameCache cache = CCSpriteFrameCache.SharedSpriteFrameCache; cache.AddSpriteFramesWithFile("animations/grossini.plist"); cache.AddSpriteFramesWithFile("animations/grossini_gray.plist", "animations/grossini_gray"); // // Animation using Sprite batch // CCSprite sprite = new CCSprite("grossini_dance_01.png"); sprite.Position = (new CCPoint(s.Width / 4 * (i + 1), s.Height / 2)); CCSprite point = new CCSprite("Images/r1"); point.Scale = 0.25f; point.Position = sprite.Position; AddChild(point, 1); switch (i) { case 0: sprite.AnchorPoint = new CCPoint(0, 0); break; case 1: sprite.AnchorPoint = (new CCPoint(0.5f, 0.5f)); break; case 2: sprite.AnchorPoint = new CCPoint(1, 1); break; } point.Position = sprite.Position; var animFrames = new List<CCSpriteFrame>(); string tmp = ""; for (int j = 0; j < 14; j++) { string temp = ""; if (j +1< 10) { temp = "0" + (j + 1); } else { temp = (j + 1).ToString(); } tmp = string.Format("grossini_dance_{0}.png", temp); CCSpriteFrame frame = cache.SpriteFrameByName(tmp); animFrames.Add(frame); } CCAnimation animation = new CCAnimation(animFrames, 0.3f); sprite.RunAction(new CCRepeatForever (new CCAnimate (animation))); animFrames = null; CCFlipY flip = new CCFlipY(true); CCFlipY flip_back = new CCFlipY(false); CCDelayTime delay = new CCDelayTime (1); CCFiniteTimeAction seq = new CCSequence((CCFiniteTimeAction)delay, (CCFiniteTimeAction)flip, (CCFiniteTimeAction)delay.Copy(null), flip_back); sprite.RunAction(new CCRepeatForever ((CCActionInterval)seq)); AddChild(sprite, 0); } }