protected override void Initialize() { graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; //graphics.PreferredBackBufferWidth = 960; //graphics.PreferredBackBufferHeight = 540; resolution = new Vector2(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); graphics.ApplyChanges(); scale = new Vector2(resolution.X / 1920, resolution.Y / 1080); keyboard = new KeyboardListener(); mouse = new MouseListener(); Console.OpenStandardOutput(); base.Initialize(); }
/*public static bool Collided(GameObject a, GameObject b) * { * bool collision = false; * * int i = 0; * int j = 0; * float dist2 = 0; * float r2 = 0; * while (i < a.Collider.Count) * { * while (j < b.Collider.Count) * { * dist2 = Vector2.DistanceSquared(a.Collider[i].Position, b.Collider[j].Position); * r2 = (a.Collider[i].Radius + b.Collider[j].Radius) * (a.Collider[i].Radius + b.Collider[j].Radius); * if (dist2 < r2) * { * collision = true; * break; * } * j++; * } * if (collision) * break; * i++; * } * * return collision; * }*/ /*public static void CollisionHandler(List<GameObject> objects, GameTime gameTime) * { * for (int i = 0; i < objects.Count; i++) * { * GameObject currentObject = objects[i]; * double deltaTime = gameTime.TotalGameTime.TotalSeconds - currentObject.LastCollisionTime; * for (int j = 0; j < objects.Count; j++) * { * GameObject otherObject = objects[j]; * if (currentObject == otherObject || (deltaTime < 2 && otherObject == currentObject.LastCollisionObject)) * continue; * if (Collided(currentObject, otherObject)) * { * * if (currentObject is Projectile) * { * Projectile currentProjectile = (Projectile)currentObject; * if (otherObject == currentProjectile.Owner || otherObject is Projectile) * continue; * otherObject.Hit(currentProjectile.Power); * currentProjectile.Impact = true; * } * else if (!(otherObject is Projectile)) * { * otherObject.Hit(otherObject.Hitpoints / 2); * currentObject.Hit(currentObject.Hitpoints / 2); * } * * otherObject.LastCollisionObject = currentObject; * currentObject.LastCollisionObject = otherObject; * * } * * } * } * }*/ public static void PlayerHandler(Player player, MouseListener mouse, KeyboardListener keyboard) { float xAcc = 10f; float yAcc = 10f; player.Velocity = new Vector2(); player.Acceleration = new Vector2(); if (keyboard.KeyPressed(Keys.Left) || keyboard.KeyPressed(Keys.A)) { player.Acceleration = new Vector2(-xAcc, player.Acceleration.Y); } if (keyboard.KeyPressed(Keys.Right) || keyboard.KeyPressed(Keys.D)) { player.Acceleration = new Vector2(xAcc, player.Acceleration.Y); } /*if (keyboard.KeyPressed(Keys.Down) || keyboard.KeyPressed(Keys.S)) * player.Acceleration = new Vector2(player.Acceleration.X, yAcc);*/ /*if (keyboard.KeyPressed(Keys.Up) || keyboard.KeyPressed(Keys.W)) * player.Acceleration = new Vector2(player.Acceleration.X, -yAcc);*/ }