public GamePlayScreen(Game1 game) { this.game = game; hud = new HUD(); hud.Font = game.Content.Load<SpriteFont>("Arial"); LoadContent(); }
public StartScreen(Game1 game) { this.game = game; texture = game.Content.Load<Texture2D>(@"bg/StartScreenBg"); button_texture[START_BUTTON_INDEX] = game.Content.Load<Texture2D>(@"buttons/startButton"); button_texture[EXIT_BUTTON_INDEX] = game.Content.Load<Texture2D>(@"buttons/exitButton"); lastState = Keyboard.GetState(); initialize(); }
public ModeScreen(Game1 game) { this.game = game; texture = game.Content.Load<Texture2D>(@"bg/modeBg"); button_texture[EASY_BUTTON_INDEX] = game.Content.Load<Texture2D>(@"buttons/easyButton"); button_texture[NORMAL_BUTTON_INDEX] = game.Content.Load<Texture2D>(@"buttons/normalButton"); button_texture[HARD_BUTTON_INDEX] = game.Content.Load<Texture2D>(@"buttons/hardButton"); button_texture[ENDLESS_BUTTON_INDEX] = game.Content.Load<Texture2D>(@"buttons/endlessButton"); button_texture[BACK_BUTTON_INDEX] = game.Content.Load<Texture2D>(@"buttons/backButton"); lastState = Keyboard.GetState(); initialize(); }