private void Start() { if (!_rigidbody) { _rigidbody = GetComponent <Rigidbody>(); } if (!_carController) { _carController = GetComponent <CarController>(); } if (!_lifeHandler) { _lifeHandler = GetComponent <LifeHandler>(); } if (!_meshRenderer) { _meshRenderer = GetComponentInChildren <MeshRenderer>(); } if (!_trailRenderer) { _trailRenderer = GetComponentInChildren <TrailRenderer>(); } _vehicleLayerMask = LayerMask.NameToLayer(VehicleLayerMaskName); _playerLayerMask = LayerMask.NameToLayer(PlayerLayerMaskName); }
private void Start() { if (!_rigidbody) { _rigidbody = GetComponentInChildren <Rigidbody>(); } if (!AccelerationTrail) { AccelerationTrail = GetComponentInChildren <TrailRenderer>(); } if (AccelerationTrail) { AccelerationTrail.enabled = false; } if (!_lifeHandler) { _lifeHandler = GetComponentInChildren <LifeHandler>(); } }