コード例 #1
0
ファイル: XmlData.cs プロジェクト: aimozg/CoCEd
        public static XmlLoadingResult LoadXml(string xmlFile)
        {
            try
            {
                var path = Path.GetDirectoryName(Process.GetCurrentProcess().MainModule.FileName);
                path = Path.Combine(path, xmlFile);

                using (var stream = File.OpenRead(path))
                {
                    XmlSerializer s        = new XmlSerializer(typeof(XmlDataSet));
                    var           fileData = s.Deserialize(stream) as XmlDataSet;

                    var unknownPerks = new XmlPerkGroup {
                        Name = "Unknown", Perks = new List <XmlNamedVector4>()
                    };
                    fileData.PerkGroups.Add(unknownPerks);

                    var unknownItems = new XmlItemGroup {
                        Name = "Unknown", Items = new List <XmlItem>(), Category = ItemCategories.Unknown
                    };
                    fileData.ItemGroups.Add(unknownItems);

                    _files.Add(xmlFile, fileData);
                    if (_files.Count == 1)
                    {
                        Select(xmlFile);
                    }

                    // Sanity check: ensure the XML files have a certain level of completeness.
                    switch (xmlFile)
                    {
                    case XmlData.Files.Vanilla:
                        if (!fileData.Flags.Any(x => x.ID == 1279 && x.Name == "GAME_END"))
                        {
                            return(XmlLoadingResult.InvalidFile);
                        }
                        break;

                    case XmlData.Files.Revamp:
                        if (!fileData.Flags.Any(x => x.ID == 1279 && x.Name == "GAME_END"))
                        {
                            return(XmlLoadingResult.InvalidFile);
                        }
                        if (fileData.Body.LowerBodyTypes.Any(x => x.ID == 24 && x.Name == "Deertaur"))
                        {
                            return(XmlLoadingResult.InvalidFile);
                        }
                        if (!fileData.Body.LowerBodyTypes.Any(x => x.ID == 25 && x.Name == "Salamander"))
                        {
                            return(XmlLoadingResult.InvalidFile);
                        }
                        if (!fileData.PerkGroups.Any(x => x.Name == "Tier 1" && x.Perks.Any(p => p.Name == "Iron Fists 3")))
                        {
                            return(XmlLoadingResult.InvalidFile);
                        }
                        if (!fileData.PerkGroups.Any(x => x.Name == "Events" && x.Perks.Any(p => p.Name == "Lustserker")))
                        {
                            return(XmlLoadingResult.InvalidFile);
                        }
                        break;

                    case XmlData.Files.Xianxia:
                        if (!fileData.Flags.Any(x => x.ID == 1279 && x.Name == "GAME_END"))
                        {
                            return(XmlLoadingResult.InvalidFile);
                        }
                        // FIXME: Add additional Xianxia tests, if necessary.
                        break;
                    }

                    return(XmlLoadingResult.Success);
                }
            }
            catch (UnauthorizedAccessException)
            {
                return(XmlLoadingResult.NoPermission);
            }
            catch (SecurityException)
            {
                return(XmlLoadingResult.NoPermission);
            }
            catch (FileNotFoundException)
            {
                return(XmlLoadingResult.MissingFile);
            }
        }
コード例 #2
0
ファイル: XmlData.cs プロジェクト: Belgrath/CoCEd
        public static XmlLoadingResult LoadXml(string xmlFile)
        {
            try
            {
                var path = Path.GetDirectoryName(Process.GetCurrentProcess().MainModule.FileName);
                path = Path.Combine(path, xmlFile);

                using (var stream = File.OpenRead(path))
                {
                    XmlSerializer s = new XmlSerializer(typeof(XmlDataSet));
                    var fileData = s.Deserialize(stream) as XmlDataSet;

                    var unknownPerks = new XmlPerkGroup { Name = "Unknown", Perks = new List<XmlNamedVector4>() };
                    fileData.PerkGroups.Add(unknownPerks);

                    var unknownItems = new XmlItemGroup { Name = "Unknown", Items = new List<XmlItem>(), Category = ItemCategories.Unknown };
                    fileData.ItemGroups.Add(unknownItems);

                    _files.Add(xmlFile, fileData);
                    if (_files.Count == 1) Select(xmlFile);

                    return XmlLoadingResult.Success;
                }
            }
            catch (UnauthorizedAccessException)
            {
                return XmlLoadingResult.NoPermission;
            }
            catch (SecurityException)
            {
                return XmlLoadingResult.NoPermission;
            }
            catch (FileNotFoundException)
            {
                return XmlLoadingResult.MissingFile;
            }
        }
コード例 #3
0
ファイル: XmlData.cs プロジェクト: tmedwards/CoCEd
        public static XmlLoadingResult LoadXml(string xmlFile)
        {
            try
            {
                var path = Path.GetDirectoryName(Process.GetCurrentProcess().MainModule.FileName);
                path = Path.Combine(path, xmlFile);

                using (var stream = File.OpenRead(path))
                {
                    XmlSerializer s = new XmlSerializer(typeof(XmlDataSet));
                    var fileData = s.Deserialize(stream) as XmlDataSet;

                    var unknownPerks = new XmlPerkGroup { Name = "Unknown", Perks = new List<XmlNamedVector4>() };
                    fileData.PerkGroups.Add(unknownPerks);

                    var unknownItems = new XmlItemGroup { Name = "Unknown", Items = new List<XmlItem>(), Category = ItemCategories.Unknown };
                    fileData.ItemGroups.Add(unknownItems);

                    _files.Add(xmlFile, fileData);
                    if (_files.Count == 1) Select(xmlFile);

                    // Sanity check: ensure the XML files have a certain level of completeness.
                    switch (xmlFile)
                    {
                        case XmlData.Files.CoC:
                            if (!fileData.Flags.Any(x => x.ID == 1279 && x.Name == "GAME_END")) return XmlLoadingResult.InvalidFile;
                            break;

                        case XmlData.Files.RevampMod:
                            if (!fileData.Flags.Any(x => x.ID == 1279 && x.Name == "GAME_END")) return XmlLoadingResult.InvalidFile;
                            if (fileData.Body.LowerBodyTypes.Any(x => x.ID == 24 && x.Name == "Deertaur")) return XmlLoadingResult.InvalidFile;
                            if (!fileData.Body.LowerBodyTypes.Any(x => x.ID == 25 && x.Name == "Salamander")) return XmlLoadingResult.InvalidFile;
                            if (!fileData.PerkGroups.Any(x => x.Name == "Tier 1" && x.Perks.Any(p => p.Name == "Iron Fists 3"))) return XmlLoadingResult.InvalidFile;
                            if (!fileData.PerkGroups.Any(x => x.Name == "Events" && x.Perks.Any(p => p.Name == "Lustserker"))) return XmlLoadingResult.InvalidFile;
                            break;
                    }

                    return XmlLoadingResult.Success;
                }
            }
            catch (UnauthorizedAccessException)
            {
                return XmlLoadingResult.NoPermission;
            }
            catch (SecurityException)
            {
                return XmlLoadingResult.NoPermission;
            }
            catch (FileNotFoundException)
            {
                return XmlLoadingResult.MissingFile;
            }
        }
コード例 #4
0
ファイル: ItemVM.cs プロジェクト: Belgrath/CoCEd
 public ItemGroupVM(GameVM game, XmlItemGroup group, ItemSlotVM slot)
 {
     _game = game;
     Name = group.Name;
     Items = new UpdatableCollection<ItemVM>(group.Items.Where(x => Match(x, _game.ItemSearchText)).OrderBy(x => x.Name).Select(x => new ItemVM(slot, x)));
 }