/// <summary> /// Constructor. /// </summary> public UI() { Setup = new Setup(); About = new About(); Setting = new Setting(); Transmission = new TransmissionWindow(); Program.Controller.UIHasLoaded(); }
public UI() { Application.Init(); this.Setup = new Setup(); this.About = new About(); this.StatusIcon = new StatusIcon(); this.Setting = new Setting(); this.Transmissions = new TransmissionWindow(); Program.Controller.UIHasLoaded(); }
public void Dispose() { if (this.disposed) { return; } if (this.Setup != null) { this.Setup.Dispose(); this.Setup = null; } if (this.About != null) { this.About.Dispose(); this.About = null; } if (this.StatusIcon != null) { this.StatusIcon.Dispose(); this.StatusIcon = null; } if (this.Setting != null) { this.Setting.Dispose(); this.Setting = null; } this.disposed = true; }