/// <summary> /// Constructor. /// </summary> public UI() { Setup = new Setup(); About = new About(); Setting = new Setting(); Transmission = new TransmissionWindow(); Program.Controller.UIHasLoaded(); }
/// <summary> /// Constructor. /// </summary> public GUI () { // TODO: The second time windows are shown, the windows // don't have the smooth ease in animation, but appear abruptly. // The ease out animation always seems to work Setup = new Setup (); About = new About (); Program.Controller.UIHasLoaded (); }
public UI() { Application.Init(); this.Setup = new Setup(); this.About = new About(); this.StatusIcon = new StatusIcon(); this.Setting = new Setting(); this.Transmissions = new TransmissionWindow(); Program.Controller.UIHasLoaded(); }
public UI () { Application.Init(); Setup = new Setup (); About = new About (); StatusIcon = new StatusIcon (); Program.Controller.UIHasLoaded (); }
public GUI () { Application.Init(); Setup = new Setup (); About = new About (); StatusIcon = new StatusIcon (); CmisSync.Lib.Utils.SetUserNotificationListener (new UserNotificationListenerLinux (StatusIcon)); Program.Controller.UIHasLoaded (); }
public UI() { using (var a = new NSAutoreleasePool()) { NSApplication.SharedApplication.ApplicationIconImage = NSImage.ImageNamed("cmissync-app.icns"); this.SetFolderIcon(); this.Setup = new SetupWizardController(); this.About = new About(); this.StatusIcon = new StatusIcon(); this.Settings = new GeneralSettingsController(); this.Transmission = new TransmissionWidgetController(); this.Transmission.LoadWindow(); this.Transmission.Window.IsVisible = false; Program.Controller.UIHasLoaded(); } }
public UI () { using (var a = new NSAutoreleasePool ()) { GrowlApplicationBridge.WeakDelegate = this; GrowlApplicationBridge.Delegate = new CmisSyncGrowlDelegate (); NSApplication.SharedApplication.ApplicationIconImage = NSImage.ImageNamed ("cmissync-app.icns"); SetFolderIcon (); Setup = new Setup (); About = new About (); Bubbles = new Bubbles (); StatusIcon = new StatusIcon (); Program.Controller.UIHasLoaded (); } }
public void Dispose() { if (this.disposed) { return; } if (this.Setup != null) { this.Setup.Dispose(); this.Setup = null; } if (this.About != null) { this.About.Dispose(); this.About = null; } if (this.StatusIcon != null) { this.StatusIcon.Dispose(); this.StatusIcon = null; } if (this.Setting != null) { this.Setting.Dispose(); this.Setting = null; } this.disposed = true; }