static void HandleButtonPress(object o, Clutter.ButtonPressEventArgs args) { Actor c = (Stage.Default as Stage).GetActorAtPos(args.Event.X, args.Event.Y); if (c != null) { c.Hide(); } }
private void HandleButtonPressEvent(object o, Clutter.ButtonPressEventArgs args) { Clutter.EventHelper.GetCoords(args.Event, out drag_x0, out drag_y0); args.RetVal = true; }