コード例 #1
0
        private IEnumerator createCannonProjectile(GameObject playerGO, int fishDelta)
        {
            Vector3 shotTarget      = playerGO.GetComponentInChildren <FishBucketCannonTarget>().gameObject.transform.position;
            int     projectileCount = 1;
            AssetRequest <GameObject> request;

            if (fishDelta > 0)
            {
                request         = Content.LoadAsync(cannonProjectileContentKey_Fish);
                projectileCount = fishDelta;
            }
            else
            {
                request = Content.LoadAsync(cannonProjectileContentKey_Squid);
            }
            yield return(request);

            for (int i = 0; i < projectileCount; i++)
            {
                GameObject gameObject = UnityEngine.Object.Instantiate(request.Asset, base.transform);
                FishBucketCannonProjectile component = gameObject.GetComponent <FishBucketCannonProjectile>();
                component.SetTrajectory(ShotOrigin.transform.position, shotTarget, CannonShotTimeInSeconds + UnityEngine.Random.Range(0f - CannonShotTimeRandomOffsetInSeconds, CannonShotTimeRandomOffsetInSeconds));
                if (i == 0)
                {
                    currentShot = component;
                    FishBucketCannonProjectile fishBucketCannonProjectile = currentShot;
                    fishBucketCannonProjectile.ShotCompleteAction = (Action)Delegate.Combine(fishBucketCannonProjectile.ShotCompleteAction, new Action(onShotComplete));
                }
            }
        }
コード例 #2
0
 private void OnDestroy()
 {
     CoroutineRunner.StopAllForOwner(this);
     if (currentShot != null)
     {
         FishBucketCannonProjectile fishBucketCannonProjectile = currentShot;
         fishBucketCannonProjectile.ShotCompleteAction = (Action)Delegate.Remove(fishBucketCannonProjectile.ShotCompleteAction, new Action(onShotComplete));
     }
 }
コード例 #3
0
        private void onShotComplete()
        {
            FishBucketCannonProjectile fishBucketCannonProjectile = currentShot;

            fishBucketCannonProjectile.ShotCompleteAction = (Action)Delegate.Remove(fishBucketCannonProjectile.ShotCompleteAction, new Action(onShotComplete));
            if (ShotCompleteAction != null)
            {
                ShotCompleteAction(currentShotTargetPlayerId, currentShotTarget, currentShotDelta);
            }
            currentShot = null;
        }