public void Init(FindFourDefinition definition) { this.definition = definition; numColumns = definition.GameBoardWidth; numRows = definition.GameBoardHeight; grid = new int[numColumns, numRows]; }
public void Init(long[] playerIds, FindFourDefinition definition) { turnTime = (float)definition.TurnTimeInSeconds + -1f; CoroutineRunner.Start(loadPlayerHuds(playerIds), this, "loadPlayerHuds"); }
private void getDefinitions() { partyGameDefinition = getPartyGameDefinition(2); findFourDefinition = (FindFourDefinition)partyGameDefinition.GameData; }