public Player(KinectContext context, SkeletonPlayerAssignment assignment) { this.Context = context; this.SkeletonAssignment = assignment; LeftHand = new PlayerHand(this, JointType.HandLeft); RightHand = new PlayerHand(this, JointType.HandRight); DrawHands = false; }
public Player(KinectContext context, SkeletonPlayerAssignment assignment) { this.Context = context; this.SkeletonAssignment = assignment; //LeftHand = new PlayerHand(this); RightHand = new PlayerHand(this); DrawHands = true; }