internal void ApplyGUIUpdate(CloudGUI cloudGUI) { mainTexture.Clone(cloudGUI.MainTexture); detailTexture.Clone(cloudGUI.DetailTexture); scaledShaderFloats.Clone(cloudGUI.ScaledShaderFloats); shaderFloats.Clone(cloudGUI.ShaderFloats); altitude = cloudGUI.Altitude.AltitudeF; color = cloudGUI.Color.Color; useVolume = cloudGUI.UseVolume; UpdateTextures(); UpdateFloats(); CloudOverlay.UpdateAltitude(true, altitude); if (useVolume) { CloudOverlay.MacroCallback = MacroCallback; CloudOverlay.DominantCallback = DominantCallback; if (volume != null) { volume.Destroy(); volume = null; } } else { CloudOverlay.MacroCallback = null; CloudOverlay.DominantCallback = null; if (volume != null) { volume.Destroy(); volume = null; } } }
internal void ApplyGUIUpdate(CloudGUI cloudGUI) { mainTexture.Clone(cloudGUI.MainTexture); detailTexture.Clone(cloudGUI.DetailTexture); scaledShaderFloats.Clone(cloudGUI.ScaledShaderFloats); shaderFloats.Clone(cloudGUI.ShaderFloats); altitude = cloudGUI.Altitude.AltitudeF; color = cloudGUI.Color.Color; useVolume = cloudGUI.UseVolume; UpdateTextures(); UpdateFloats(); CloudOverlay.UpdateAltitude(true, altitude); if (useVolume) { CloudOverlay.MacroCallback = MacroCallback; CloudOverlay.DominantCallback = DominantCallback; if(volume != null) { volume.Destroy(); volume = null; } } else { CloudOverlay.MacroCallback = null; CloudOverlay.DominantCallback = null; if (volume != null) { volume.Destroy(); volume = null; } } }