public static TileInfoBase UpgradeToInfo(Upgrade upgrade, TileSet tile) { TileSet.TileSetInfo info = tile.MyTileSetInfo; switch (upgrade) { case Upgrade.BouncyBlock: return(info.BouncyBlocks); case Upgrade.Ceiling: return(null); case Upgrade.Cloud: return(info.Clouds); case Upgrade.Conveyor: return(null); case Upgrade.Elevator: return(info.Elevators); case Upgrade.FallingBlock: return(info.FallingBlocks); case Upgrade.Fireball: return(info.Fireballs); case Upgrade.Firesnake: return(info.Firesnakes); case Upgrade.FireSpinner: return(info.Spinners); case Upgrade.FlyBlob: return(info.Blobs); case Upgrade.__Unused__1: return(null); case Upgrade.General: return(null); case Upgrade.GhostBlock: return(info.GhostBlocks); case Upgrade.Jump: return(null); case Upgrade.Laser: return(info.Lasers); case Upgrade.LavaDrip: return(info.LavaDrips); case Upgrade.MovingBlock: return(info.MovingBlocks); case Upgrade.Pendulum: return(info.Pendulums); case Upgrade.Pinky: return(info.SpikeyGuys); case Upgrade.Serpent: return(info.Serpents); case Upgrade.Speed: return(null); case Upgrade.Spike: return(info.Spikes); case Upgrade.SpikeyGuy: return(info.Boulders); case Upgrade.SpikeyLine: return(info.SpikeyLines); default: return(null); } }
private static void Anders__ObstacleTilesetSetup(TileSet.TileSetInfo info) { info.LavaDrips.Line.End1 = "Flow_Castle_1"; info.LavaDrips.Line.Sprite = "Flow_Castle_2"; info.LavaDrips.Line.End2 = "Flow_Castle_3"; info.LavaDrips.Icon.Sprite = "Flow_Icon_Castle"; info.Lasers.Line.Sprite = "Laser_Anders"; info.Lasers.Line.RepeatWidth = 135; info.Lasers.Line.Dir = 0; info.Lasers.Scale = 1; info.Lasers.Tint_Full = Laser.Laser_DefaultTint_Full; info.Lasers.Tint_Half = new Vector4(1, 1, 1, .4f); info.Lasers.Icon.Sprite = "Icon_Laser"; info.Lasers.Icon.Offset = new Vector2(0, -8); sprite_anim("FBlock_Anders", "FBlock_Anders", 1, 3, 2); info.FallingBlocks.Group.Add(new PieceQuad(103, "FBlock_Anders", -3, 3, 2, false, 103 + 3, false)); info.FallingBlocks.Icon.Sprite = "FBlock_Anders"; info.FallingBlocks.Icon.Size = new Vector2(40, -1); sprite_anim("Bouncy_Anders", "Bouncy_Anders", 1, 3, 2); info.BouncyBlocks.Group.Add(new PieceQuad(124, "Bouncy_Anders", -6, 6, 13, false, 124, false)); info.BouncyBlocks.Icon.Sprite = "Bouncy_Anders"; info.Spinners.Flame.Sprite = "Firespinner_Flame_Anders"; info.Spinners.Flame.Size = new Vector2(88, -1); info.Spinners.RotateStep = .15f; info.Spinners.Base.Sprite = null; info.Spinners.SegmentSpacing = 68; info.Spinners.SpaceFromBase = 35; info.Spinners.Icon.Sprite = "Icon_FireSpinner"; info.GhostBlocks.Sprite = "Ghostblock_Anders"; info.GhostBlocks.Shift = new Vector2(0, -15); info.GhostBlocks.Icon.Sprite = "Ghostblock_Anders"; info.GhostBlocks.Icon.Size = new Vector2(40, -1); info.MovingBlocks.Group.Add(new PieceQuad(210, "Movingblock_Anders_190", -1, 1, 3, false, 190 - 21, false)); info.MovingBlocks.Group.Add(new PieceQuad(155, "Movingblock_Anders_135", -1, 1, 3, false, 135 - 15.5f, false)); info.MovingBlocks.Group.Add(new PieceQuad(100, "Movingblock_Anders_80", -1, 1, 3, false, 80 - 5, false)); info.MovingBlocks.Group.Add(new PieceQuad(60, "Movingblock_Anders_40", -1, 1, 3, false, 40 - 1, false)); info.MovingBlocks.Icon.Sprite = "MovingBlock_Anders_40"; info.MovingBlocks.Icon.Size = new Vector2(40, -1); info.MovingBlocks.Icon_Big = new SpriteInfo(null); info.MovingBlocks.Icon_Big.Sprite = "MovingBlock_Anders_135"; info.MovingBlocks.Icon_Big.Size = new Vector2(40, -1); info.Elevators.Group.Add(new PieceQuad(40, "Elevator_Anders", -1, 1, 1, false, -1.5f, true)); info.Elevators.Group.Add(new PieceQuad(80, "Elevator_Anders", -1, 1, 1, false, -1.5f, true)); info.Elevators.Group.Add(new PieceQuad(135, "Elevator_Anders", -1, 1, 1, false, -1.5f, true)); info.Elevators.Group.Add(new PieceQuad(190, "Elevator_Anders", -1, 1, 1, false, -1.5f, true)); info.Elevators.Icon.Sprite = "Elevator_Anders_80"; info.Pendulums.Group.Add(new PieceQuad(40, "Elevator_Anders", -1, 1, 1, false, -1.5f, true)); info.Pendulums.Group.Add(new PieceQuad(80, "Elevator_Anders", -1, 1, 1, false, -1.5f, true)); info.Pendulums.Group.Add(new PieceQuad(135, "Elevator_Anders", -1, 1, 1, false, -1.5f, true)); info.Pendulums.Group.Add(new PieceQuad(190, "Elevator_Anders", -1, 1, 1, false, -1.5f, true)); info.Pendulums.UseModifiedChain = false; info.Pendulums.Icon.Sprite = "Pendulum_Icon_Anders"; sprite_anim("Serpent_Castle", "Serpent_Castle", 1, 2, 8); info.Serpents.Serpent.Sprite = "Serpent_Castle"; sprite_anim("Serpent_Fish_Castle", "Serpent_Fish_Castle", 1, 2, 5); info.Serpents.Fish.Sprite = "Serpent_Fish_Castle"; info.Serpents.Fish.Size = new Vector2(60, -1); info.Serpents.Fish.Offset = new Vector2(55, 0); info.Serpents.Icon.Sprite = "SerpentHead_Castle_1"; info.Spikes.Spike.Sprite = "spike_Anders"; info.Spikes.Spike.Size = new Vector2(52, 75); info.Spikes.Spike.Offset = new Vector2(0, 1); info.Spikes.Spike.RelativeOffset = true; info.Spikes.Base.Sprite = "spike_base_Anders"; info.Spikes.Base.Size = new Vector2(58, 33); info.Spikes.PeakHeight = .335f; info.Spikes.Icon.Sprite = "SpikeIcon"; info.Spikes.Icon.Offset = new Vector2(0, 5.5f); info.Spikes.Icon.Size = new Vector2(29, -1); info.Boulders.Ball.Sprite = "Floater_Spikey_Anders_v1"; info.Boulders.Ball.Size = new Vector2(185, -1); info.Boulders.Radius = 135; info.Boulders.Chain.Sprite = "floater_chain_Anders"; info.Boulders.Chain.Width = 55; info.Boulders.Chain.RepeatWidth = 85; info.Boulders.Chain.Wrap = true; info.Boulders.Icon.Sprite = "Floater_Spikey_Anders_v1"; info.SpikeyGuys.Ball.Sprite = "floater_Spikey_Anders_v2"; info.SpikeyGuys.Ball.Size = new Vector2(190, -1); info.SpikeyGuys.Ball.Offset = new Vector2(0, 0); info.SpikeyGuys.Base.Sprite = null; info.SpikeyGuys.Rotate = false; info.SpikeyGuys.RotateSpeed = .1f; info.SpikeyGuys.Radius = 130; info.SpikeyGuys.RotateOffset = -1.57f; info.SpikeyGuys.Chain.Sprite = "floater_chain_Anders"; info.SpikeyGuys.Chain.Width = 55; info.SpikeyGuys.Chain.RepeatWidth = 85; info.SpikeyGuys.Chain.Wrap = true; info.SpikeyGuys.Icon.Sprite = "floater_Spikey_Anders_v2"; info.SpikeyGuys.Icon.Offset = new Vector2(0, -16); info.SpikeyLines.Ball.Sprite = "Floater_Spikey_Anders_v2"; info.SpikeyLines.Ball.Size = new Vector2(150, -1); info.SpikeyLines.Ball.Offset = new Vector2(-8, 12); info.SpikeyLines.Radius = 100; info.SpikeyLines.Rotate = true; info.SpikeyLines.RotateSpeed = .05f; info.SpikeyLines.Icon.Sprite = "Floater_Spikey_Anders_v2"; sprite_anim("Blob_Anders", "Blob_Anders", 1, 2, 5); info.Blobs.Body.Sprite = "Blob_Anders"; info.Blobs.Body.Size = new Vector2(137, -1); info.Blobs.Body.Offset = new Vector2(20, 20); info.Blobs.GooSprite = "BlobGoo"; info.Blobs.Icon.Sprite = "Blob_Anders"; info.Clouds.Sprite.Sprite = "Cloud_Anders"; info.Clouds.Icon.Sprite = "Cloud_Anders"; info.Fireballs.Sprite.ColorMatrix = ColorHelper.HsvTransform(1, 1, 355); info.Fireballs.Icon.Sprite = "Icon_Fireball"; info.Coins.Sprite.Sprite = "CoinBlue"; info.Coins.Sprite.Size = new Vector2(68, -1); info.Coins.ShowCoin = true; info.Coins.ShowEffect = true; info.Coins.ShowText = true; info.AllowLava = false; info.ObstacleCutoff = 70; }