public void SetStation() { ClockRadio changeSettings = new ClockRadio(); Console.WriteLine("**********************************************************"); Console.WriteLine("Would you like to listen to the RADIO now?"); string userImput = Console.ReadLine(); if (userImput == "yes" || userImput == "y" || userImput == "Yes" || userImput == "Y" || userImput == "YES") { Console.WriteLine("**********************************************************"); Console.WriteLine("What RADIO STATION would you like to JAM out to?"); string SetStation = Console.ReadLine(); Console.WriteLine("**********************************************************"); Console.WriteLine("Your current RADIO STATION is {0}. JAM ON!!!", SetStation); Console.WriteLine("**********************************************************"); } else if (userImput == "no" || userImput == "n" || userImput == "No" || userImput == "N" || userImput == "NO") { Console.WriteLine("**********************************************************"); Console.WriteLine("Your RADIO is turned OFF!"); Console.WriteLine("**********************************************************"); changeSettings.ChangeSettings(); } else { Console.WriteLine("INVALID INPUT select [YES] or [NO]"); SetStation(); } }
static void Main(string[] args) { ClockRadio clockRadio = new ClockRadio(); Console.Clear(); clockRadio.Menu(); }
static void Main(string[] args) { foreach (string flamingo in args) { Console.WriteLine(flamingo); } List <string> thing = new List <string>(); //for (int i = 0; i < 5000; i++) //{ // thing.Add("Nevin"); //} //for (int i = 0; i < thing.Count; i++) //{ // Console.WriteLine(thing[i]); //} ////////////////////////////// int[] otherThing = new int[6]; for (int i = 0; i < otherThing.Length; i++) { otherThing[i] = i; } foreach (int banana in otherThing) { Console.WriteLine(banana); } Console.WriteLine(otherThing); Console.ReadLine(); ClockRadio myClockRadio = new ClockRadio(); myClockRadio.Setup(); }
public void ChangeSettings() { ClockRadio changeSettings = new ClockRadio(); Console.WriteLine("What would you like to do?"); Console.WriteLine("Select [1] to set the ALARM"); Console.WriteLine("Select [2] to set the RADIO STATION"); Console.WriteLine("Select [3] to POWER OFF your CLOCK RADIO"); string userImput = Console.ReadLine(); if (userImput == "1") { changeSettings.SetAlarm(); changeSettings.ChangeSettings(); } else if (userImput == "2") { changeSettings.SetStation(); changeSettings.ChangeSettings(); } else if (userImput == "3") { changeSettings.PowerOff(); } else { Console.WriteLine("INVALID INPUT"); ChangeSettings(); } }
static void Main(string[] args) { ClockRadio ClockRadio = new ClockRadio(false, 100); ClockRadio.On(); ClockRadio.MainMenu(); Console.ReadLine(); }
static void Main(string[] args) { ClockRadio ClockRadio = new ClockRadio(); Console.WriteLine("**********************************************************"); Console.WriteLine("************ HELLO ~ This is your CLOCK RADIO ************"); Console.WriteLine("**********************************************************"); ClockRadio.CurrentTime(); Console.WriteLine("**********************************************************"); ClockRadio.ChangeSettings(); }
static void Main(string[] args) { ClockRadio myRadio = new ClockRadio(); //normally would call the run function instead. //myRadio.TogglePower(); //myRadio.clock.DisplayTime(); //myRadio.clock.SetTime(); //myRadio.clock.DisplayTime(); myRadio.runClockRadio(); Console.ReadKey(); }
static void Main(string[] args) { ClockRadio MyClock = new ClockRadio(); bool exitConsole = false; while (exitConsole != true) { Console.WriteLine("The current time is: " + MyClock.GetTime()); Console.WriteLine("The current station is set to: " + MyClock.GetStation()); Console.WriteLine("The alarm is set to: " + MyClock.GetAlarmTime()); Console.WriteLine("Enter T - update time, S - update station, A - set Alarm, H - toggle Alarm, Q - Quit:"); string userInput = Console.ReadLine(); switch (userInput) { case "T": Console.WriteLine("Enter a new Time: "); userInput = Console.ReadLine(); MyClock.SetTime(userInput); break; case "S": Console.WriteLine("Enter a new Station"); userInput = Console.ReadLine(); MyClock.SetStation(userInput); break; case "A": Console.WriteLine("Enter a new alarm time: "); userInput = Console.ReadLine(); MyClock.SetAlarmTime(userInput); break; case "H": MyClock.ToggleAlarm(); break; case "Q": exitConsole = true; break; } } }
public void PowerOff() { Console.WriteLine("Do you want to turn the CLOCK RADIO [off]?"); string userImput = Console.ReadLine(); ClockRadio changeSettings = new ClockRadio(); if (userImput == "yes" || userImput == "y" || userImput == "Yes" || userImput == "Y" || userImput == "YES") { Console.WriteLine("**********************************************************"); Console.WriteLine("Your RADIO will be turned OFf in 6 .. 5 .. 4 .."); Console.WriteLine("........3............2....................1..............."); Console.WriteLine("**********************************************************"); } else if (userImput == "no" || userImput == "n" || userImput == "No" || userImput == "N" || userImput == "NO") { Console.WriteLine("**********************************************************"); changeSettings.ChangeSettings(); } else { Console.WriteLine("INVALID INPUT select [YES] or [NO]"); PowerOff(); } }
public static void Main(string[] args) { ClockRadio clockRadio = new ClockRadio(); clockRadio.ToggleClockRadioPower(); }
static void Main(string[] args) { ClockRadio clockRadio = new ClockRadio(); clockRadio.ChooseMenuOption(); }