public override void OnInspectorGUI() { PoseImageDictionary map = (PoseImageDictionary)target; map.Debugging = GUILayout.Toggle(map.Debugging, "Debugging"); //DrawDefaultInspector(); DisplayDebuggingInfo(map); }
private void DisplayVoxel(PoseImageDictionary map, int index) { int oldIndentLevel = EditorGUI.indentLevel; // Display each voxel EditorGUI.indentLevel = 2; EditorGUILayout.LabelField("Voxel [" + index.ToString() + "]:"); EditorGUILayout.ObjectField("Icon", map.debuggingTextureArray_m[index], typeof(Texture2D), false); EditorGUILayout.Vector3Field("Min Pos", map.debuggingMinPositionArray_m[index]); EditorGUILayout.Vector3Field("Max Pos", map.debuggingMaxPositionArray_m[index]); EditorGUILayout.Vector3Field("Min Euler", map.debuggingMinRotationArray_m[index]); EditorGUILayout.Vector3Field("Max Euler", map.debuggingMaxRotationArray_m[index]); EditorGUI.indentLevel = oldIndentLevel; }
private void DisplayDebuggingInfo(PoseImageDictionary map) { //using (new EditorGUI.DisabledScope(map.Debugging == false)) if (map.Debugging) { if (map.debuggingTextureArray_m != null) { int size = map.debuggingTextureArray_m.Length; // Display voxel information EditorGUILayout.LabelField("Debugging Info:"); for (int i = 0; i < size; i++) { DisplayVoxel(map, i); } } } }