private IEnumerator InitializeSceneEnumerator(object param) { _currentOpenScene = GetCurrentSceneBase(); var initialize = _currentOpenScene.InitializeEnumerator(param); while (initialize.MoveNext()) { yield return(null); } }
private IEnumerator InitializeSceneEnumerator(object param) { _currentOpenScene = GetCurrentSceneBase(); yield return(_mono.StartCoroutine(_currentOpenScene.InitializeEnumerator(param))); }