public override IEnumerator InitializeEnumerator(object param) { var windowPath = ExampleResourcePrefabPath.GetWindowPath(OutGameWindowType.HomeWindow.ToString()); var screenPath = ExampleResourcePrefabPath.GetScreenPath(OutGameScreenType.HomeScreen.ToString()); SceneLoader.LoadWindow(windowPath, screenPath); yield break; }
private void SetEvent() { _view.BackButtonClickedEvent.AddListener(() => { DrillDownManager.Hide(() => { Debug.Log("HideComplete"); }); }); _view.NextButtonClickedEvent.AddListener(() => { DrillDownManager.Show(ExampleResourcePrefabPath.GetDrillDownViewerPath("DrillDownViewer1") , null , () => { Debug.Log("Show Complete"); }); }); }
private void SetEvent() { _view.OnClickedMoveScreenAction += MoveScreen; _view.OnClickedInGameButtonAction += () => { SceneLoader.LoadWindow( ExampleResourcePrefabPath.GetWindowPath(OutGameWindowType.PreBattleWindow.ToString()), ExampleResourcePrefabPath.GetScreenPath(OutGameScreenType.PreBattleScreen.ToString()) ); }; }
private void SetEvent() { _showDrillViewButton.onClick.AddListener(() => _manager.Show(ExampleResourcePrefabPath.GetDrillDownViewerPath("DrillDownViewer1"), null, () => { Debug.Log("Show Complete"); })); _clearButton.onClick.AddListener(() => { _manager.Clear(() => { Debug.Log("Clear Complete"); }); }); }
private static void MoveScreen(OutGameScreenType type) { SceneLoader.LoadScreen(ExampleResourcePrefabPath.GetScreenPath(type.ToString())); }