public void LoginSuccessful(int _sessionToken) { Client.instance.sessionToken = _sessionToken; // Specify what data is the client want ClientSend.RequestAccountDataFromServer(_sessionToken); // Display progress of loading it GameEvent.instance.LoadingItemCompleted(); }
public void ConnectedToServerCallback() { // Stop timeout coroutine since connection was successful //StopCoroutine(timeout); // Confirm connection, request data via (RequestAccountDataFromServer). ClientSend.WelcomeReceived(username.text, password.text, Client.instance.sessionToken); // Start loading data during loading screen GameEvent.instance.StartLoadingScreen(new [] { "Session Token.", "Account data", }); }