コード例 #1
0
ファイル: AutoMission.cs プロジェクト: zuojiashun/src
    private void OnSkillPlayOver(ref Client.stSkillStateEnter sse, int nEventId)
    {
        if (!Client.ClientGlobal.Instance().IsMainPlayer(sse.uid))
        {
            return;
        }
        m_bAddSkillNoneListener = false;

        Engine.Utility.EventEngine.Instance().RemoveEventListener(nEventId, OnEvent);

        QuestTraceInfo questInfo = QuestTranceManager.Instance.GetQuestTraceInfo(m_nDoingTaskID);

        if (questInfo == null)
        {
            return;
        }
        Engine.Utility.Log.Info("{0}技能播放完毕 执行任务{1} {2}", TAG, m_nDoingTaskID, Client.ClientGlobal.Instance().MainPlayer.GetCurState());

        Client.IControllerSystem cs = Client.ClientGlobal.Instance().GetControllerSystem();
        if (cs == null)
        {
            return;
        }

        m_nDoingTaskID = 0;

        ProcessTask(questInfo);
    }
コード例 #2
0
ファイル: AutoMission.cs プロジェクト: zuojiashun/src
    void OnEvent(int nEventId, object param)
    {
        Client.GameEventID eid = (Client.GameEventID)nEventId;
        if (eid == Client.GameEventID.TASK_ACCEPT)
        {
            uint nTaskID = (uint)param;
            OnTaskAccept(nTaskID);
            return;
        }
        else if (eid == Client.GameEventID.TASK_CANSUBMIT)
        {
            Client.stTaskCanSubmit cs = (Client.stTaskCanSubmit)param;
            OnTaskCanCommit(cs.taskid);
        }
        else if (eid == Client.GameEventID.TASK_DONE)
        {
            Client.stTaskDone td = (Client.stTaskDone)param;
            OnTaskDone(td.taskid);
        }
        else if (eid == Client.GameEventID.TASK_DONING)
        {
            Client.stDoingTask dt = (Client.stDoingTask)param;
            DataManager.Manager <TaskDataManager>().DoingTaskID = dt.taskid;
            OnExecuteTask(dt.taskid);
        }
        else if (eid == Client.GameEventID.ENTITYSYSTEM_ENTITYSTOPMOVE)
        {
            Client.stEntityStopMove stopEntity = (Client.stEntityStopMove)param;
            OnPlayerStopMove(ref stopEntity, nEventId);
            return;
        }
        else if (eid == Client.GameEventID.SKILLNONESTATE_ENTER)
        {
            Client.stSkillStateEnter sse = (Client.stSkillStateEnter)param;
            OnSkillPlayOver(ref sse, nEventId);
            return;
        }
        else if (eid == Client.GameEventID.ENTITYSYSTEM_CHANGE)
        {
            Client.stPlayerChange pc = (Client.stPlayerChange)param;

            if (!Client.ClientGlobal.Instance().IsMainPlayer(pc.uid))
            {
                return;
            }
            Engine.Utility.EventEngine.Instance().RemoveEventListener(nEventId, OnEvent);
            QuestTraceInfo questInfo = QuestTranceManager.Instance.GetQuestTraceInfo(m_nDoingTaskID);
            if (questInfo == null)
            {
                return;
            }
            m_bAddChangeListener = false;
            Engine.Utility.Log.Info("{0} 变身完毕 执行任务{1}", TAG, m_nDoingTaskID);
            ProcessTask(questInfo);
            m_nDoingTaskID = 0;
        }
        else if (eid == Client.GameEventID.ENTITYSYSTEM_RESTORE)
        {
            Client.stPlayerChange pc = (Client.stPlayerChange)param;
            if (!Client.ClientGlobal.Instance().IsMainPlayer(pc.uid))
            {
                return;
            }
            Engine.Utility.EventEngine.Instance().RemoveEventListener(nEventId, OnEvent);
            Engine.Utility.Log.Info("{0}变身回来 执行任务{1}", TAG, m_nDoingTaskID);
            OnTaskDone(m_nDoingTaskID);
            m_nDoingTaskID        = 0;
            m_bAddRestoreListener = false;
        }
    }