public void LoadContent(GraphicsDevice GraphicsDevice) { FileStream fileStream = new FileStream("Content/2D/Stick.png", FileMode.Open, FileAccess.Read, FileShare.Read); Texture2D stickSheet = Texture2D.FromStream(GraphicsDevice, fileStream); fileStream = new FileStream("Content/2D/platform.png", FileMode.Open, FileAccess.Read, FileShare.Read); Texture2D platformImage = Texture2D.FromStream(GraphicsDevice, fileStream); fileStream.Close(); clientPlayer.LoadTexture(stickSheet); for (int i = 0; i < players.Count; ++i) { players[i].LoadTexture(stickSheet); } level.TexturePlatforms(platformImage); }