コード例 #1
0
ファイル: Multi.cs プロジェクト: patriboz/PlayUO
        public Multi(int MultiID)
        {
            this.m_MultiID = MultiID;
            ArrayList list  = Engine.Multis.Load(MultiID);
            int       count = list.Count;
            int       num2  = 0;

            this.m_xMin = 0x3e8;
            this.m_yMin = 0x3e8;
            this.m_xMax = -1000;
            this.m_yMax = -1000;
            while (num2 < count)
            {
                MultiItem item = (MultiItem)list[num2];
                if (item.X < this.m_xMin)
                {
                    this.m_xMin = item.X;
                }
                if (item.Y < this.m_yMin)
                {
                    this.m_yMin = item.Y;
                }
                if (item.X > this.m_xMax)
                {
                    this.m_xMax = item.X;
                }
                if (item.Y > this.m_yMax)
                {
                    this.m_yMax = item.Y;
                }
                num2++;
            }
            this.m_List = list;
            this.UpdateRadar();
        }
コード例 #2
0
ファイル: Multis.cs プロジェクト: uotools/PlayUO
        private unsafe ArrayList ReadFromDisk(int multiID)
        {
            BinaryReader reader = new BinaryReader(Engine.FileManager.OpenMUL(Files.MultiIdx));

            reader.BaseStream.Seek((long)(multiID * 12), SeekOrigin.Begin);
            int num  = reader.ReadInt32();
            int num2 = reader.ReadInt32();

            reader.Close();
            if (num == -1)
            {
                return(new ArrayList());
            }
            Stream stream = Engine.FileManager.OpenMUL(Files.MultiMul);

            stream.Seek((long)num, SeekOrigin.Begin);
            byte[] buffer = new byte[num2];
            Engine.NativeRead((FileStream)stream, buffer, 0, buffer.Length);
            stream.Close();
            int num3 = num2 / 12;

            MultiItem[] c = new MultiItem[num3];
            fixed(byte *numRef = buffer)
            {
                MultiItem *itemPtr  = (MultiItem *)numRef;
                MultiItem *itemPtr2 = itemPtr + num3;

                fixed(MultiItem *itemRef = c)
                {
                    MultiItem *itemPtr3 = itemRef;

                    while (itemPtr < itemPtr2)
                    {
                        itemPtr->ItemID = (short)(itemPtr->ItemID & 0x3fff);
                        itemPtr->ItemID = (short)(itemPtr->ItemID + 0x4000);
                        itemPtr3++;
                        itemPtr++;
                        itemPtr3[0] = itemPtr[0];
                    }
                }
            }

            return(new ArrayList(c));
        }
コード例 #3
0
ファイル: Multi.cs プロジェクト: patriboz/PlayUO
        public bool Remove(int x, int y, int z, int itemID)
        {
            if (((x < this.m_xMin) || (y < this.m_yMin)) || ((x > this.m_xMax) || (y > this.m_yMax)))
            {
                return(false);
            }
            itemID &= 0x3fff;
            itemID |= 0x4000;
            bool flag = false;

            for (int i = 0; i < this.m_List.Count; i++)
            {
                MultiItem item = (MultiItem)this.m_List[i];
                if (((item.X == x) && (item.Y == y)) && ((item.Z == z) && (item.ItemID == itemID)))
                {
                    this.m_List.RemoveAt(i--);
                    flag = true;
                }
            }
            return(flag);
        }
コード例 #4
0
        public static void LoadUncompressed(byte[] buffer, ArrayList list)
        {
            int num  = buffer.Length / 5;
            int num2 = 0;

            for (int i = 0; i < num; i++)
            {
                int       num4 = (buffer[num2++] << 8) | buffer[num2++];
                int       num5 = (sbyte)buffer[num2++];
                int       num6 = (sbyte)buffer[num2++];
                int       num7 = (sbyte)buffer[num2++];
                MultiItem item = new MultiItem {
                    Flags  = 1,
                    ItemID = (short)num4,
                    X      = (short)num5,
                    Y      = (short)num6,
                    Z      = (short)num7
                };
                list.Add(item);
            }
        }
コード例 #5
0
ファイル: Multi.cs プロジェクト: patriboz/PlayUO
 public void Add(int itemID, int x, int y, int z)
 {
     if ((((x >= this.m_xMin) && (y >= this.m_yMin)) && (x <= this.m_xMax)) && (y <= this.m_yMax))
     {
         itemID &= 0x3fff;
         itemID |= 0x4000;
         for (int i = 0; i < this.m_List.Count; i++)
         {
             MultiItem item = (MultiItem)this.m_List[i];
             if (((item.X == x) && (item.Y == y)) && ((item.Z == z) && ((Map.GetHeight(item.ItemID) > 0) == (Map.GetHeight(itemID) > 0))))
             {
                 this.m_List.RemoveAt(i--);
             }
         }
         MultiItem item2 = new MultiItem {
             Flags  = 1,
             ItemID = (short)itemID,
             X      = (short)x,
             Y      = (short)y,
             Z      = (short)z
         };
         this.m_List.Add(item2);
     }
 }
コード例 #6
0
ファイル: Multis.cs プロジェクト: Skinny1001/PlayUO
 private unsafe ArrayList ReadFromDisk(int multiID)
 {
     BinaryReader reader = new BinaryReader(Engine.FileManager.OpenMUL(Files.MultiIdx));
     reader.BaseStream.Seek((long) (multiID * 12), SeekOrigin.Begin);
     int num = reader.ReadInt32();
     int num2 = reader.ReadInt32();
     reader.Close();
     if (num == -1)
     {
         return new ArrayList();
     }
     Stream stream = Engine.FileManager.OpenMUL(Files.MultiMul);
     stream.Seek((long) num, SeekOrigin.Begin);
     byte[] buffer = new byte[num2];
     Engine.NativeRead((FileStream) stream, buffer, 0, buffer.Length);
     stream.Close();
     int num3 = num2 / 12;
     MultiItem[] c = new MultiItem[num3];
     fixed (byte* numRef = buffer)
     {
         MultiItem* itemPtr = (MultiItem*) numRef;
         MultiItem* itemPtr2 = itemPtr + num3;
         fixed (MultiItem* itemRef = c)
         {
             MultiItem* itemPtr3 = itemRef;
             while (itemPtr < itemPtr2)
             {
                 itemPtr->ItemID = (short) (itemPtr->ItemID & 0x3fff);
                 itemPtr->ItemID = (short) (itemPtr->ItemID + 0x4000);
                 itemPtr3++;
                 itemPtr++;
                 itemPtr3[0] = itemPtr[0];
             }
         }
     }
     return new ArrayList(c);
 }
コード例 #7
0
ファイル: CustomMultiEntry.cs プロジェクト: Skinny1001/PlayUO
        public static unsafe void LoadDeflated(int xMin, int yMin, int xMax, int yMax, byte[] buffer, ArrayList list)
        {
            int num = (yMax - yMin) + 1;
            fixed (byte* numRef = buffer)
            {
                byte* source = numRef;
                int num2 = *(source++);
                for (int i = 0; i < num2; i++)
                {
                    int num4 = (source[0] >> 4) & 15;
                    int num5 = source[0] & 15;
                    int destLength = source[1] | ((source[3] << 4) & 0xf00);
                    int sourceLength = source[2] | ((source[3] << 8) & 0xf00);
                    source += 4;
                    if ((m_InflateBuffer == null) || (m_InflateBuffer.Length < destLength))
                    {
                        m_InflateBuffer = new byte[destLength];
                    }
                    fixed (byte* numRef2 = m_InflateBuffer)
                    {
                        MultiItem item;
                        int num8;
                        int num9;
                        int num10;
                        int num11;
                        int num12;
                        byte* dest = numRef2;
                        uncompress(dest, ref destLength, source, sourceLength);
                        source += sourceLength;
                        byte* numPtr3 = dest + destLength;
                        switch (num4)
                        {
                            case 0:
                                goto Label_014A;

                            case 1:
                                num8 = 0;
                                switch (num5)
                                {
                                    case 0:
                                        goto Label_018C;

                                    case 1:
                                    case 5:
                                        goto Label_0191;

                                    case 2:
                                    case 6:
                                        goto Label_0196;

                                    case 3:
                                    case 7:
                                        goto Label_019C;

                                    case 4:
                                    case 8:
                                        goto Label_01A2;
                                }
                                goto Label_0226;

                            case 2:
                                num9 = 0;
                                switch (num5)
                                {
                                    case 0:
                                        goto Label_0268;

                                    case 1:
                                    case 5:
                                        goto Label_026D;

                                    case 2:
                                    case 6:
                                        goto Label_0272;

                                    case 3:
                                    case 7:
                                        goto Label_0278;

                                    case 4:
                                    case 8:
                                        goto Label_027E;
                                }
                                goto Label_0284;

                            default:
                            {
                                continue;
                            }
                        }
                    Label_00CA:
                        item = new MultiItem();
                        item.Flags = 1;
                        item.ItemID = (short) (0x4000 | (((dest[0] << 8) | dest[1]) & 0x3fff));
                        item.X = (sbyte) dest[2];
                        item.Y = (sbyte) dest[3];
                        item.Z = (sbyte) dest[4];
                        dest += 5;
                        if (item.ItemID != 0x4000)
                        {
                            list.Add(item);
                        }
                    Label_014A:
                        if (dest < numPtr3)
                        {
                            goto Label_00CA;
                        }
                        continue;
                    Label_018C:
                        num8 = 0;
                        goto Label_0226;
                    Label_0191:
                        num8 = 7;
                        goto Label_0226;
                    Label_0196:
                        num8 = 0x1b;
                        goto Label_0226;
                    Label_019C:
                        num8 = 0x2f;
                        goto Label_0226;
                    Label_01A2:
                        num8 = 0x43;
                    Label_0226:
                        while (dest < numPtr3)
                        {
                            MultiItem item2 = new MultiItem {
                                Flags = 1,
                                ItemID = (short) (0x4000 | (((dest[0] << 8) | dest[1]) & 0x3fff)),
                                X = (sbyte) dest[2],
                                Y = (sbyte) dest[3],
                                Z = (sbyte) num8
                            };
                            dest += 4;
                            if (item2.ItemID != 0x4000)
                            {
                                list.Add(item2);
                            }
                        }
                        continue;
                    Label_0268:
                        num9 = 0;
                        goto Label_0284;
                    Label_026D:
                        num9 = 7;
                        goto Label_0284;
                    Label_0272:
                        num9 = 0x1b;
                        goto Label_0284;
                    Label_0278:
                        num9 = 0x2f;
                        goto Label_0284;
                    Label_027E:
                        num9 = 0x43;
                    Label_0284:
                        if (num5 <= 0)
                        {
                            num10 = xMin;
                            num11 = yMin;
                            num12 = num + 1;
                        }
                        else if (num5 <= 4)
                        {
                            num10 = xMin + 1;
                            num11 = yMin + 1;
                            num12 = num - 1;
                        }
                        else
                        {
                            num10 = xMin;
                            num11 = yMin;
                            num12 = num;
                        }
                        int num13 = 0;
                        while (dest < numPtr3)
                        {
                            short num14 = (short) (0x4000 | (((dest[0] << 8) | dest[1]) & 0x3fff));
                            num13++;
                            dest += 2;
                            if (num14 != 0x4000)
                            {
                                MultiItem item3 = new MultiItem {
                                    Flags = 1,
                                    ItemID = num14,
                                    X = (short) (num10 + ((num13 - 1) / num12)),
                                    Y = (sbyte) (num11 + ((num13 - 1) % num12)),
                                    Z = (sbyte) num9
                                };
                                list.Add(item3);
                            }
                        }
                    }
                }
            }
        }
コード例 #8
0
ファイル: CustomMultiEntry.cs プロジェクト: Skinny1001/PlayUO
 public static void LoadUncompressed(byte[] buffer, ArrayList list)
 {
     int num = buffer.Length / 5;
     int num2 = 0;
     for (int i = 0; i < num; i++)
     {
         int num4 = (buffer[num2++] << 8) | buffer[num2++];
         int num5 = (sbyte) buffer[num2++];
         int num6 = (sbyte) buffer[num2++];
         int num7 = (sbyte) buffer[num2++];
         MultiItem item = new MultiItem {
             Flags = 1,
             ItemID = (short) num4,
             X = (short) num5,
             Y = (short) num6,
             Z = (short) num7
         };
         list.Add(item);
     }
 }
コード例 #9
0
ファイル: Multi.cs プロジェクト: Skinny1001/PlayUO
 public void Add(int itemID, int x, int y, int z)
 {
     if ((((x >= this.m_xMin) && (y >= this.m_yMin)) && (x <= this.m_xMax)) && (y <= this.m_yMax))
     {
         itemID &= 0x3fff;
         itemID |= 0x4000;
         for (int i = 0; i < this.m_List.Count; i++)
         {
             MultiItem item = (MultiItem) this.m_List[i];
             if (((item.X == x) && (item.Y == y)) && ((item.Z == z) && ((Map.GetHeight(item.ItemID) > 0) == (Map.GetHeight(itemID) > 0))))
             {
                 this.m_List.RemoveAt(i--);
             }
         }
         MultiItem item2 = new MultiItem {
             Flags = 1,
             ItemID = (short) itemID,
             X = (short) x,
             Y = (short) y,
             Z = (short) z
         };
         this.m_List.Add(item2);
     }
 }
コード例 #10
0
ファイル: PacketHandlers.cs プロジェクト: Skinny1001/PlayUO
 private static void MultiTarget(PacketReader pvSrc)
 {
     pvSrc.ReadByte();
     Engine.m_MultiPreview = true;
     Engine.m_MultiSerial = pvSrc.ReadInt32();
     Engine.TargetHandler = new MultiTargetHandler(Engine.m_MultiSerial);
     pvSrc.Seek(12, SeekOrigin.Current);
     Engine.m_MultiID = pvSrc.ReadInt16();
     Engine.m_xMultiOffset = pvSrc.ReadInt16();
     Engine.m_yMultiOffset = pvSrc.ReadInt16();
     Engine.m_zMultiOffset = pvSrc.ReadInt16();
     ArrayList list = new ArrayList(Engine.Multis.Load(Engine.m_MultiID));
     int count = list.Count;
     int x = 0x3e8;
     int y = 0x3e8;
     int num4 = -1000;
     int num5 = -1000;
     for (int i = 0; i < count; i++)
     {
         MultiItem item = (MultiItem) list[i];
         if (item.X < x)
         {
             x = item.X;
         }
         if (item.X > num4)
         {
             num4 = item.X;
         }
         if (item.Y < y)
         {
             y = item.Y;
         }
         if (item.Y > num5)
         {
             num5 = item.Y;
         }
     }
     Engine.m_MultiMinX = x;
     Engine.m_MultiMinY = y;
     Engine.m_MultiMaxX = num4;
     Engine.m_MultiMaxY = num5;
     ArrayList list2 = new ArrayList(list.Count);
     for (int j = x; j <= num4; j++)
     {
         for (int k = y; k <= num5; k++)
         {
             ArrayList list3 = new ArrayList(8);
             count = list.Count;
             int index = 0;
             while (index < count)
             {
                 MultiItem item2 = (MultiItem) list[index];
                 if ((item2.X == j) && (item2.Y == k))
                 {
                     list3.Add(StaticItem.Instantiate(item2.ItemID, (sbyte) item2.Z, item2.Flags));
                     list.RemoveAt(index);
                     count--;
                 }
                 else
                 {
                     index++;
                 }
             }
             list3.Sort(TileSorter.Comparer);
             count = list3.Count;
             for (index = 0; index < count; index++)
             {
                 StaticItem item3 = (StaticItem) list3[index];
                 MultiItem item4 = new MultiItem {
                     X = (short) j,
                     Y = (short) k,
                     Z = item3.Z,
                     ItemID = (short) ((item3.ID & 0x3fff) | 0x4000),
                     Flags = item3.Serial
                 };
                 list2.Add(item4);
             }
         }
     }
     Engine.m_MultiList = list2;
 }
コード例 #11
0
ファイル: Multi.cs プロジェクト: patriboz/PlayUO
        public void UpdateRadar()
        {
            int num  = (this.m_xMax - this.m_xMin) + 1;
            int num2 = (this.m_yMax - this.m_yMin) + 1;

            if ((num > 0) && (num2 > 0))
            {
                int[][] numArray  = new int[num2][];
                int[][] numArray2 = new int[num2][];
                this.m_Inside       = new sbyte[num2][];
                this.m_RunUO_Inside = new sbyte[num2][];
                this.m_Radar        = new short[num2][];
                for (int i = 0; i < num2; i++)
                {
                    this.m_Radar[i]        = new short[num];
                    this.m_Inside[i]       = new sbyte[num];
                    this.m_RunUO_Inside[i] = new sbyte[num];
                    numArray[i]            = new int[num];
                    numArray2[i]           = new int[num];
                    for (int k = 0; k < num; k++)
                    {
                        numArray[i][k] = -2147483648;
                    }
                    for (int m = 0; m < num; m++)
                    {
                        numArray2[i][m] = -2147483648;
                    }
                    for (int n = 0; n < num; n++)
                    {
                        this.m_Inside[i][n] = 0x7f;
                    }
                    for (int num7 = 0; num7 < num; num7++)
                    {
                        this.m_RunUO_Inside[i][num7] = 0x7f;
                    }
                }
                for (int j = 0; j < this.m_List.Count; j++)
                {
                    MultiItem item  = (MultiItem)this.m_List[j];
                    int       index = item.X - this.m_xMin;
                    int       num10 = item.Y - this.m_yMin;
                    if (((index >= 0) && (index < num)) && ((num10 >= 0) && (num10 < num2)))
                    {
                        int z      = item.Z;
                        int num12  = z + Map.GetHeight(item.ItemID);
                        int num13  = numArray2[num10][index];
                        int num14  = numArray[num10][index];
                        int itemID = item.ItemID;
                        if (((num12 > num14) || ((num12 == num14) && (z > num13))) && ((((itemID != 0x4001) && (itemID != 0x5796)) && ((itemID != 0x61a4) && (itemID != 0x6198))) && ((itemID != 0x61bc) && (itemID != 0x6199))))
                        {
                            this.m_Radar[num10][index] = item.ItemID;
                            numArray2[num10][index]    = z;
                            numArray[num10][index]     = num12;
                        }
                        if (!Map.GetTileFlags(item.ItemID)[TileFlag.Roof])
                        {
                            itemID = item.ItemID & 0x3fff;
                            sbyte num16 = (sbyte)item.Z;
                            if (num16 < this.m_Inside[num10][index])
                            {
                                this.m_Inside[num10][index] = num16;
                            }
                            if ((((itemID < 0xb95) || (itemID > 0xc0e)) && ((itemID < 0xc43) || (itemID > 0xc44))) && (num16 < this.m_RunUO_Inside[num10][index]))
                            {
                                this.m_RunUO_Inside[num10][index] = num16;
                            }
                        }
                    }
                }
            }
        }
コード例 #12
0
        public static unsafe void LoadDeflated(int xMin, int yMin, int xMax, int yMax, byte[] buffer, ArrayList list)
        {
            int num = (yMax - yMin) + 1;

            fixed(byte *numRef = buffer)
            {
                byte *source = numRef;
                int   num2   = *(source++);

                for (int i = 0; i < num2; i++)
                {
                    int num4         = (source[0] >> 4) & 15;
                    int num5         = source[0] & 15;
                    int destLength   = source[1] | ((source[3] << 4) & 0xf00);
                    int sourceLength = source[2] | ((source[3] << 8) & 0xf00);
                    source += 4;
                    if ((m_InflateBuffer == null) || (m_InflateBuffer.Length < destLength))
                    {
                        m_InflateBuffer = new byte[destLength];
                    }

                    fixed(byte *numRef2 = m_InflateBuffer)
                    {
                        MultiItem item;
                        int       num8;
                        int       num9;
                        int       num10;
                        int       num11;
                        int       num12;
                        byte *    dest = numRef2;

                        uncompress(dest, ref destLength, source, sourceLength);
                        source += sourceLength;
                        byte *numPtr3 = dest + destLength;

                        switch (num4)
                        {
                        case 0:
                            goto Label_014A;

                        case 1:
                            num8 = 0;
                            switch (num5)
                            {
                            case 0:
                                goto Label_018C;

                            case 1:
                            case 5:
                                goto Label_0191;

                            case 2:
                            case 6:
                                goto Label_0196;

                            case 3:
                            case 7:
                                goto Label_019C;

                            case 4:
                            case 8:
                                goto Label_01A2;
                            }
                            goto Label_0226;

                        case 2:
                            num9 = 0;
                            switch (num5)
                            {
                            case 0:
                                goto Label_0268;

                            case 1:
                            case 5:
                                goto Label_026D;

                            case 2:
                            case 6:
                                goto Label_0272;

                            case 3:
                            case 7:
                                goto Label_0278;

                            case 4:
                            case 8:
                                goto Label_027E;
                            }
                            goto Label_0284;

                        default:
                        {
                            continue;
                        }
                        }
Label_00CA:
                        item        = new MultiItem();
                        item.Flags  = 1;
                        item.ItemID = (short)(0x4000 | (((dest[0] << 8) | dest[1]) & 0x3fff));
                        item.X      = (sbyte)dest[2];
                        item.Y      = (sbyte)dest[3];
                        item.Z      = (sbyte)dest[4];
                        dest       += 5;
                        if (item.ItemID != 0x4000)
                        {
                            list.Add(item);
                        }
Label_014A:
                        if (dest < numPtr3)
                        {
                            goto Label_00CA;
                        }
                        continue;
Label_018C:
                        num8 = 0;
                        goto Label_0226;
Label_0191:
                        num8 = 7;
                        goto Label_0226;
Label_0196:
                        num8 = 0x1b;
                        goto Label_0226;
Label_019C:
                        num8 = 0x2f;
                        goto Label_0226;
Label_01A2:
                        num8 = 0x43;
Label_0226:
                        while (dest < numPtr3)
                        {
                            MultiItem item2 = new MultiItem {
                                Flags  = 1,
                                ItemID = (short)(0x4000 | (((dest[0] << 8) | dest[1]) & 0x3fff)),
                                X      = (sbyte)dest[2],
                                Y      = (sbyte)dest[3],
                                Z      = (sbyte)num8
                            };
                            dest += 4;
                            if (item2.ItemID != 0x4000)
                            {
                                list.Add(item2);
                            }
                        }
                        continue;
Label_0268:
                        num9 = 0;
                        goto Label_0284;
Label_026D:
                        num9 = 7;
                        goto Label_0284;
Label_0272:
                        num9 = 0x1b;
                        goto Label_0284;
Label_0278:
                        num9 = 0x2f;
                        goto Label_0284;
Label_027E:
                        num9 = 0x43;
Label_0284:
                        if (num5 <= 0)
                        {
                            num10 = xMin;
                            num11 = yMin;
                            num12 = num + 1;
                        }
                        else if (num5 <= 4)
                        {
                            num10 = xMin + 1;
                            num11 = yMin + 1;
                            num12 = num - 1;
                        }
                        else
                        {
                            num10 = xMin;
                            num11 = yMin;
                            num12 = num;
                        }
                        int num13 = 0;

                        while (dest < numPtr3)
                        {
                            short num14 = (short)(0x4000 | (((dest[0] << 8) | dest[1]) & 0x3fff));
                            num13++;
                            dest += 2;
                            if (num14 != 0x4000)
                            {
                                MultiItem item3 = new MultiItem {
                                    Flags  = 1,
                                    ItemID = num14,
                                    X      = (short)(num10 + ((num13 - 1) / num12)),
                                    Y      = (sbyte)(num11 + ((num13 - 1) % num12)),
                                    Z      = (sbyte)num9
                                };
                                list.Add(item3);
                            }
                        }
                    }
                }
            }
        }
コード例 #13
0
ファイル: Multis.cs プロジェクト: uotools/PlayUO
        public void Update(MapPackage map)
        {
            int count = this.m_Items.Count;

            if (count != 0)
            {
                int length = map.cells.GetLength(0);
                int num3   = map.cells.GetLength(1);
                int cellX  = map.CellX;
                int cellY  = map.CellY;
                int num6   = cellX + length;
                int num7   = cellY + num3;
                for (int i = 0; i < count; i++)
                {
                    Item item = (Item)this.m_Items[i];
                    if (item.InWorld && item.Visible)
                    {
                        CustomMultiEntry customMulti = CustomMultiLoader.GetCustomMulti(item.Serial, item.Revision);
                        Multi            m           = null;
                        if (customMulti != null)
                        {
                            m = customMulti.Multi;
                        }
                        if (m == null)
                        {
                            m = item.Multi;
                        }
                        if (m != null)
                        {
                            int num9;
                            int num10;
                            int num11;
                            int num12;
                            m.GetBounds(out num9, out num10, out num11, out num12);
                            num9  += item.X;
                            num10 += item.Y;
                            num11 += item.X;
                            num12 += item.Y;
                            if ((((num9 < num6) && (num11 >= cellX)) && (num10 < num7)) && (num12 >= cellY))
                            {
                                ArrayList list   = m.List;
                                int       num13  = list.Count;
                                bool      flag   = false;
                                Mobile    player = World.Player;
                                if (player != null)
                                {
                                    flag = this.IsInMulti(item, m, player.X, player.Y, player.Z);
                                }
                                int num14 = -2147483648 | i;
                                for (int j = 0; j < num13; j++)
                                {
                                    MultiItem item2 = (MultiItem)list[j];
                                    if ((item2.Flags == 0) && (j != 0))
                                    {
                                        continue;
                                    }
                                    int num16 = item.X + item2.X;
                                    int num17 = item.Y + item2.Y;
                                    num16 -= cellX;
                                    num17 -= cellY;
                                    if ((((num16 < 0) || (num16 >= length)) || (num17 < 0)) || (num17 >= num3))
                                    {
                                        continue;
                                    }
                                    bool flag2  = true;
                                    int  itemID = item2.ItemID;
                                    if (flag || (this.m_Level == 0))
                                    {
                                        goto Label_03C6;
                                    }
                                    int num19 = 7;
                                    if (customMulti == null)
                                    {
                                        switch ((m.MultiID & 0x3fff))
                                        {
                                        case 0x7a:
                                        case 0x7c:
                                        case 0x7e:
                                        case 0x98:
                                        case 0x9c:
                                            goto Label_0270;

                                        case 150:
                                        case 0xa2:
                                            goto Label_0266;

                                        case 0x9a:
                                            goto Label_0275;

                                        case 0x9e:
                                            num19 = 5;
                                            break;
                                        }
                                    }
                                    goto Label_027A;
Label_0266:
                                    num19 = 4;
                                    goto Label_027A;
Label_0270:
                                    num19 = 6;
                                    goto Label_027A;
Label_0275:
                                    num19 = 8;
Label_027A:
                                    if (Map.m_ItemFlags[itemID & 0x3fff][TileFlag.Bridge] || Map.m_ItemFlags[itemID & 0x3fff][TileFlag.Surface])
                                    {
                                        flag2 = item2.Z < (num19 + (this.m_Level * 20));
                                    }
                                    else
                                    {
                                        flag2 = item2.Z < (num19 + ((this.m_Level - 1) * 20));
                                        if ((item2.Z >= (num19 + ((this.m_Level - 1) * 20))) && (item2.Z <= ((num19 + ((this.m_Level - 1) * 20)) + 2)))
                                        {
                                            if (m_RouteMap == null)
                                            {
                                                m_RouteMap = new int[0x4000];
                                                for (int k = 0; k < m_RouteTable.GetLength(0); k++)
                                                {
                                                    m_RouteMap[m_RouteTable[k, 0]] = m_RouteTable[k, 1];
                                                }
                                            }
                                            int num21 = m_RouteMap[itemID & 0x3fff];
                                            if (num21 != 0)
                                            {
                                                itemID = num21;
                                                flag2  = true;
                                            }
                                        }
                                    }
                                    if (!flag2 && ((((itemID == 0x4001) || (itemID == 0x5796)) || ((itemID == 0x61a4) || (itemID == 0x6198))) || ((itemID == 0x61bc) || (itemID == 0x6199))))
                                    {
                                        flag2 = true;
                                    }
Label_03C6:
                                    if (flag2)
                                    {
                                        map.cells[num16, num17].Add(StaticItem.Instantiate((short)itemID, item2.ItemID, (sbyte)(item.Z + item2.Z), num14 | (j << 0x10)));
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }